Total War: WARHAMMER III

Total War: WARHAMMER III

AI Army Tasks and Strategy
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Update: 30 aug 2024 om 8:09
door Incata

Fixed an issue where no one would join a war when it was declared, including allies on both sides. They should now be almost guaranteed to join the fight.
(Special thanks to round pp for reporting this bug)

Update: 24 aug 2024 om 8:12
door Incata

Updated for 5.2
Some parameters have been modified to allow the AI ​​to maintain its objectives for more turns and allow actions against more distant factions

Update: 30 jun 2024 om 6:36
door Incata

Updated for 5.1
Small adjustments to improve some behaviors

Update: 10 mei 2024 om 16:12
door Incata

I have considerably increased the multipliers that designate the main threats in an attempt to solve the problem of inactive armies. This modification should work even in campaigns added by other mods.

Update: 30 apr 2024 om 16:22
door Incata

Update: 24 feb 2024 om 6:02
door Incata

Update: 21 nov 2023 om 13:26
door Incata

Updated for version 4.1

Added task to defend territories invaded by enemy troops.

Update: 9 nov 2023 om 7:36
door Incata

-The priority of attack and capture of dark fortresses by the forces of chaos has been modified, this corrects the problem of Sigvald and Archaon not capturing their respective fortresses in the first turn and should also make these factions focus more on said cities (I dont have much time to test this last part so any comments on this would be welcome)

-More than twice as many missing tasks have been added to all available personalities, this means that the AI has more responses to different situations.

Update: 27 sep 2023 om 8:31

The safe distance that the AI maintains from the player has now been set for all campaigns.

Update: 27 sep 2023 om 8:30