Call of Duty: Black Ops III

Call of Duty: Black Ops III

Toy Time Galaxy Zombies [Hardcore] [Super Mario Galaxy]
Visar 1–10 av 25 poster
< 1  2  3 >
Uppdatering: 11 apr, 2024 @ 6:54

Tweaks, improvements and changes
- Reimported, retextured, and reworked some models to fix incorrect textures, jagged edges, and parts of models with gaps
- Added Star Bits throughout the map that can be shot and collected for a reward
- Added six new IW weapons and two new Wonder Weapons
- Significantly buffed the Wunder Waffe
- Removed some zombie spawners in some Zones to allow camping in parts of the map
- Added two additional wall weapons
- Reworked all Round Change music for lossless quality, as opposed to previous lossy MP3
- Reworked every mantle system in the map for vastly improved responsiveness
- Adjusted some Doors and Debris for more balanced map flow

Bug Fixes
- Smoothed zombie pathing to prevent zombies from occasionally getting stuck
- Fixed a bug where the on-screen text would fade before it could be read when first loading into the map
- Reduced lag caused by turning on the power
- Fixed a bug in which some Zones would not call upon their respective Zombie spawners
- Fixed some missing text prompts (e.g., crafting and equipping the Shield)

Uppdatering: 2 apr, 2024 @ 2:28

Fixed some Zones not spaced properly for their respective Doors and Debris

Uppdatering: 23 nov, 2023 @ 10:08

- Replaced some sound FX for a custom weapon
- Added a new weapon from Black Ops II Zombies

Uppdatering: 21 nov, 2023 @ 15:38

Replaced the absolutely disgusting skybox that came with the original release. It's an issue that's bothered me so much since the map's inception, I spent the afternoon replacing it with a high resolution version that better matches the original level from the game. Yes, I really did. Nearly a year after release. Went ahead and added the "Space Windows" present in the original level as well. Further notes below:

- Updated map screenshots on Steam Workshop page
- All map textures got a bump in quality
- Cleaned up barriers and Entities to remove some minor potential map exploits

Uppdatering: 30 jun, 2023 @ 18:10

Improved lighting and shadow quality

Uppdatering: 27 jun, 2023 @ 16:09

Added some additional teleporters for zombies to take to smooth out gameplay

Uppdatering: 26 jun, 2023 @ 23:19

Fixed a minor collision bug with a few small models

Uppdatering: 26 jun, 2023 @ 14:47

Updated Workshop thumbnail

Uppdatering: 26 jun, 2023 @ 12:21

Updated some model textures and added some new weapons

Uppdatering: 26 jun, 2023 @ 11:39

Fixed a major bug in which some zones would not contact and activate some spawners