Arma 3
WebKnight's OPTRE Expansion
25개 중 1~10개 표시 중
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업데이트: 2025년 9월 10일 오후 1시 57분
작성자: WebKnight

Potentialy fixed crashed on Linux Dedicated servers

업데이트: 2025년 5월 17일 오전 3시 17분
작성자: WebKnight

Small OPTRE Expansion update
Added a sleeping state for grunts, it can be accesed by zeus modules or you can just switch their animation through their init:
[this,"Grunt_Sleeping"] remoteExec ["switchMove",0];

Also added a function to force a grunt to go into kamikadze charge.

업데이트: 2025년 4월 10일 오전 6시 06분
작성자: WebKnight

Fixed that grunts could fire when the map was open
Fixed a bug where a sound will play on the loop after playable grunt will start firing
Fixed a bug when playable grunts and hunters will t-pose after being killed by explosive

업데이트: 2025년 4월 5일 오후 1시 36분
작성자: WebKnight

Fixed a major issue where new projectile params were crashing some dedicated servers

업데이트: 2025년 4월 1일 오후 1시 08분
작성자: WebKnight

Added:
More settings for playable creatures, ability to set separate health for AI/Player grunts and Hunters
Missing reload sounds
Rations for grunts to restore health, Marbearis will add support for a methaine station so players can grab new rations from it later on (It is in the base optre)
You can hold LMB as a grunt and fire continuously, but all the weapons now have same firing speed that AI use.

Changed:
Ai Spartan accuracy when they target playable grunts and hunters.

Fixed:
Missed HUD color change when player gets hit as grunt/hunter
Grunts were sometimes not able to navigate towards enemy target when independent AI was enabled.

업데이트: 2025년 2월 10일 오전 7시 41분
작성자: WebKnight

New playable hunters and grunts
New AI patterens and weapons for them
Sparatn AI
New Infinite styled grunts and hunter models
A lot of bugfixes and optimisation

업데이트: 2024년 12월 25일 오후 4시 24분
작성자: WebKnight

Fixed and optimised AI code
Spirits do not fly constantly up when you have custom elites in it

업데이트: 2024년 11월 21일 오후 7시 15분
작성자: WebKnight

It is valuable to install this one cause it fixes AI behavior and errors that occurred since last update

First thing - if Independent AI is enabled AI was breaking and was not able to pathfind do to a script error. It is fixed now.

Second - Independent ai will now give orders to regular Arma AI if they are grouped together with custom AI

Third - I fixed Independent AI pathfinding so you will be able to see that sometimes AI might try to flank you or wait out in cover

업데이트: 2024년 11월 21일 오전 12시 25분
작성자: WebKnight

Fixes old and non-used code
Make so Ai respects garrison points but dont become braindead when in garrison mode
Adds shaders to all sounds that are used for scripted weapons so you will hear different sounds depending on the distance
Optimized the way how sounds work
Made so Ai can work when grouped with regular AI (but i still advise dividing them into separate groups)
Adds magazines to units so you can now just pick up a plasma weapon from any custom covie unit and use it

업데이트: 2024년 2월 29일 오후 7시 49분
작성자: WebKnight

Compat with new OPTRE armour system
Ripple effect when hunters are shooting is deleted
Changed textures and materials to Nightowizard ones
Fixed sound duplications in multiplayer environment
Changed a way how AI select their targets and how their accuracy is calculated, which greatly improves their combat capabilities when they fight against multiple enemies.

And other minor tweaks