Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

GOREN [REBALANCE TEST]
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Aggiornamento: 15 apr 2024, 11:13
da nok

a massive thank you to Maifer and NoodlesForLyfe to help make a skin for the 3 base goren players

also did a lot of tweaking to his moves

Aggiornamento: 3 feb 2024, 15:30
da nok

- Blasters are parriable again
- Straight (grounded and aerial) now iasa 14
- Height is now block punishable
- Step framekill is HISTORY.
- Inadequate is active on f4

Aggiornamento: 24 gen 2024, 10:05
da nok

- fixed wait and weave being sub-frame 10 options
- Blasters can actually turn properly now and dont disappear on wall collision
- readded guardbreaks
- added proper drag scripts to Two-Tussle, Chainsaw and Handsaw
- Blasters are no longer parriable
- Rush moves on f2 now, same with the projectile spawn frame. it also no longer has throw invuln

Aggiornamento: 4 gen 2024, 4:58
da nok

probably updated to an incorrect version, reverted back to the previous patch

Aggiornamento: 3 gen 2024, 14:11
da nok

- finally. block advantage and guard breaks.
- blasters no longer fizzle out upon hitting the ground

Aggiornamento: 14 ott 2023, 12:25

emergency patch LOL

- fixed the behaviour of Rush (yes, what happens is intended)
- Clean now hits OTG

Aggiornamento: 14 ott 2023, 12:12

finally. a goren update.

- removed iframes on Rush, (still throw invulerable from f1 to f6)
- modified the behaviour of Blasters slightly. they have a larger turn radius and no longer die on walls, making them more of a long-term pressure tool
- Crush now ignores armor, to give it an actual use
- adjusted hitlag on all moves, to make combos slightly more consistent
- using Evade without any air options prevents you from teleporting upwards
- Chase Dodge now cancels directly on hit. also slightly reduced its hitstun

Aggiornamento: 7 set 2023, 8:44

- fixed idle animation (hopefully)
- blasters now have a way shorter gap inbetween hits, so they shouldn't screw up your combos as much anymore

Aggiornamento: 31 lug 2023, 13:40

- i either fixed his framekills or fucked up the entire character. note to self: turn off "Next State on Hold on Opponent Turn" if the latter

- blasters are now less DI-able
- same deal for most normals
- removed dodge in favor of Evade
- decimator now freezes projectiles along with the player
- as an extra failsafe it grants invulnerability for its startup
- the decimator projectile is now blockable, but is not parriable

- evade and inadequate cannot be used from whiff cancel
- step travels slightly less far
- crush now hits OTG


Aggiornamento: 25 mag 2023, 10:43

no change notes