Shadows of Forbidden Gods

Shadows of Forbidden Gods

Living Wilds
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更新于:2023 年 4 月 23 日 下午 6:04

Introduced the Liberation of Beasthood tenet, which causes acolytes to willingly become werewolves and spread lycanthropy to the people and rulers of their lands. To introduce this tenet to a Holy Order, have a lycanthrope perform the Moon’s Gift challenge present at Holy Order seats and starting covens

Wilderness creatures no longer generate Menace (to stop them for torpedoing Elven Arrogance), except for corrupted Great Stags

Redid werewolf population growth, profile and menace calculations to be more stable across time and to grow more profile and menace early

Werewolf Hermits will now abandon harry attempts against anyone who exits the wilderness, even if they’re not in a human settlement

Werewolf Hermits will no longer harry or hunt AI agents like Orc Upstarts and Deep Ones. Light mode Hermits will also tolerate witches

Werewolf Hermits are now limited to one infection each 60 turns. Infected werewolves can still infect someone once every Blood Moon cycle

Infected werewolves no longer feel an impulse to attack other heroes

Purge Werewolves is now accessible to agents as well as heroes

Nature Sanctuaries now required a habitability of at least 15% to be created, and are removed if their habitability drops below 15%.

Stockpiled Food now reduces devastation in the location and its neighbours as well as providing food

Dryads now provide Stockpiled Food instead of reducing Hunger

Conceal Werewolves is now an Intrigue+Command challenge with higher complexity

Explore Ruins motivation is no longer impacted by the Nature tag

Werewolves under your control (and those who became werewolves voluntarily) will no longer abort their task when switching forms

更新于:2023 年 3 月 6 日 下午 4:17

Rather than refunding your profile and menace after the fact, a new suite of events has been added to the game to replace the normal "hero combat" events for fights with wilderness creatures.

更新于:2023 年 3 月 5 日 下午 2:57

-Killing a light mode Great Stag now awards 100 xp to every agent instead of just the killer, and killing a dark mode Great Stag now fully enshadows its location and spawns a Well of Shadows

-Fixed a rare divide-by-zero error for heroes deciding whether to attack a Great Stag

-Minor text fixes

更新于:2023 年 3 月 1 日 下午 3:50

-Fixed an issue where feral werewolves would abort attempts to stealth-infect heroes early.
-Improved army-dodging AI so that wilderness creatures will not hide from armies that are too enshadowed to block actions.

更新于:2023 年 2 月 28 日 下午 7:27

-Fixed a bug where the number of Werewolf Runs and other global lists don't refresh when starting a new game in the same session as a previous game
-Stealth infections will now put the werewolf's infectiousness on cooldown just like combat infections
-Changed some challenges so that they'll take less processing power

更新于:2023 年 2 月 26 日 下午 6:37

-Hopefully the "units with lycanthropy appear in the wrong location" error has been 100% fixed. If not, it's at least been highly improved.
-Naturally-occurring werewolves can no longer stealth-infect people when their infectiousness is on cooldown from a fight.
-The Chosen One is no longer counted among the people turning into werewolves during the Blood Moon pop-up.

更新于:2023 年 2 月 22 日 下午 6:18

-Fairies can no longer target the Chosen One.
-Fixed a crash where a Great Stag searches for a challenge they're already on top of.
-Fixed (I think) a rare issue where a werewolf's human form doesn't vanish when entering beast form.

更新于:2023 年 2 月 19 日 下午 4:12

-Shadow will now passively spread into wilderness locations faster than normal – particularly if a Well of Shadows is in place. In exchange, the Welcome the Shadow challenge has been removed and Cleanse Wilderness has been buffed.
-All living heroes, acolytes or agents can now become werewolves, regardless of whether they count as human. The Chosen One is still werewolf-proof.
-Reduced motivation for setting up Nature Sanctuaries
-Vinerva Manifestations will now permanently enshadow any wilderness creatures who spend a turn there.
-Creating a Nature Sanctuary will no longer reset that location’s shadow to zero
-Fixed a bug causing corrupted Dryads to spread too much shadow
-Attacking wilderness creatures twice in one turn will now properly refund the profile and menace from both fights, as well as properly reducing minimum profile and menace back to what it would be if the combat had not occurred
-Added new art for Destructive Industry
-Polished up some text descriptions

更新于:2023 年 2 月 11 日 下午 4:54