Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Miko
288 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 1 Ara @ 5:31
Güncelleyen: InklessBrush

Cloud Divine can only be use with 3 charge and always the final version

Doppelganger Smite Slice and Cloud Divine is also the exhanced version.

skinlist update

Güncelleme: 25 Kas @ 16:13
Güncelleyen: InklessBrush

Skin update

Güncelleme: 21 Kas @ 8:38
Güncelleyen: InklessBrush

added Slow Walk

Güncelleme: 1 Kas @ 19:28
Güncelleyen: InklessBrush

no change notes

Güncelleme: 30 Eki @ 15:59
Güncelleyen: InklessBrush

no change notes

Güncelleme: 30 Eki @ 14:18
Güncelleyen: InklessBrush

As Miko hitbox are Low dominant as a theme - but it is misleading for blocking game, so things are getting reverse
-Formal Greeting change to Mid (High block)
-Heaven Split change to a High
-Impolite change to a Mid (High block)
-Bow Down come out f6 (share parry frame as Head Off)
-Shoes off stay as Low but -2

Shrine Sweep
-Proj invul start frame 4 and move less distance

Jump Scare button reduction:
-Paled Heart will have travel time and not a teleport - you lunge at opponent instead of teleport - Can combo on non-DI down.

Chair:
-Only availabe in combo.

Talisman:
-Ame (rain) talisman fizzle when Miko got hit.

Dodge (Roll) :
-No longer able to dodge Burst in combo
-Move a fixed distance
-Iasa is 19-20 as regular Dodge

Some multihits will now "stick" properly on push block, and get pushed out on final hit.

System change:
Since the beginning Miko identity was about doing less damage but combo for longer - tho this is balanced in statistic but cause people to get annoyed because of the long combo and many turn taken, esp when they don't know where to DI or Miko having resources to follow up. So some changes are in order:

- In combo, If using Normals, Miko will automatically follow up a light attack into a stronger attack, for example: A grounded attack might automatically go into a launcher. This shorten the "turns" taken in combo, and more so aiming for the same "damage per turns" ver vanilla rather than just matching vanilla on the damage of a whole combo. Each of these double turn also scale combo and DI twice.

- This automation is OVERIDE to be normal Miko if they are in inf/turbo/exturbo gamemode, or during Install.

- Shukai will now only have 1 version, the healing only available if Miko activate Shukai with extra notches - tho it will take a couple of extra notches to equal out the HP cost of activating Shukai in the first place.

Güncelleme: 10 Eki @ 19:10
Güncelleyen: InklessBrush

no change notes

Güncelleme: 30 Eyl @ 10:55
Güncelleyen: InklessBrush

no change notes

Güncelleme: 30 Eyl @ 10:17
Güncelleyen: InklessBrush

no change notes

Güncelleme: 18 Eyl @ 14:56
Güncelleyen: InklessBrush

no change notes