Total War: WARHAMMER III
Cataph's Southern Realms (TEB)
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Обновление: 5 фев в 10:02
автор: Cataph

- ogre camps won't have pikemen and crossbowmen in them
- pikemen and crossbowmen will take three turns to spawn in new camps or after being hired (instead of five)
- reduced max pool of pikemen from 4 to 3
needs a new campaign to worky

Обновление: 5 фев в 5:05
автор: Cataph

- Vassal option in diplomacy active without other mods. Needs new game to actually worky (no, it won’t break ongoing).
- Lucy’s landmark in TOW also buffs vassal income, because the trade per ally effect doesn’t affect them.
- Borgio: Mace of Might gives him an invisible punk crest as a callback to his rebellious youth, and his damage cannot be reduced. The passive ability now also inflicts Dazed, and its CP is increased by 20.
- Borgio: Armour of Brazen Brass also adds +20% chonk and +10% bodyblock chance. What do you mean use the shield?
- Borgio again, added Difficult to Slay to his innate as a preview.
- Gashnag: Book of Ushoran loses HP bonus because it wasn’t working from there, buffed magical resistance. HP bonus moved and some damage added to his unique skills.
- Lord exclusive skills also carry a personal buff.
- Slightly buffed research bonus from art workshops and myrmidian temples.
- Self-made Leaders tech: buffed aura size effect to 20 and lord rank to 4.
- Frontier no More BP tech: replaced PO effect with one that goes with Foster Independence edict.
- Unsung Heroes BP tech: added 5% physical resistance for all units at 4+ xp.
- Importing the Orders BP tech: added a time discount for both temples to jump-start things.
- Changed a couple of tech icons.
- Capstone techs (the fourths from the left) lowered from 20 to 18 turns. For now, some need tweaking anyway, but I’d rather do this than buff too much.
- Gausser’s Dwarf Shieldwall skill: removed XP effect, buffed MA vs dwarfs to 8 just in case.
- Uvetovsds4tgnsn kossars: fixed lack of fleshy gore bits.
- Removed Reassuring Presence from camp generals since it’s basically a waste of skill points.
- Slight tweaks to the How to Play message.

Обновление: 30 янв в 15:29
автор: Cataph

teb camps now offer specific unit lists of teb units for the merc pool instead of ogres.
this needs a new campaign to work properly.

Обновление: 29 янв в 8:43
автор: Cataph

- TEB is now be a proppa target for waaaghs and batman’s batcave (?).

Обновление: 28 янв в 9:28
автор: Cataph

- Hireling Wizard contract: added a bandaid to prevent the icon from malfunctioning in unknown mod interactions.
- TEB should correctly be possible targets for WoC subjugation.
- Priestess: Legion’s Courage unlockable at level 8 from 18. Those skills are finally in unlocking order.

Обновление: 27 янв в 11:22
автор: Cataph

- Couple of knight character skills: base damage turned into ap damage and lowered a bit.
- Colombo’s Scourge skill: effects are factionwide, and added one against all forces of destruction.
- Ranald deity skill: buffed port income to 10.
- Colombo: fixed his animation set still being the outrider one and the unintended firing 6 rounds per volley. Make that ammo last, Marco.
- Locs: fixed typos and inconsistencies around Payhamsters Chust Vogons.

Обновление: 26 янв в 3:48
автор: Cataph

- Fixed porthole settings for the camp generals (broken while repairing a bug)
- Fixed a tooltip in the mercenary warfare chain.
- Skill Indents pushed down by 1 on generals, captains and priestesses to make more room for the deity skills.
- Fixed the fix about Pavona’s bugged barracks in TOW/C.

Обновление: 25 янв в 7:21
автор: Cataph

Обновление: 25 янв в 6:22
автор: Cataph

- fixed new tech node link
- fixed new skills required level

Обновление: 25 янв в 6:18
автор: Cataph