Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Mostrando 11-20 de 152 aportaciones
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Actualización: 8 ABR a las 9:57 a. m.
por Cataph

- Adventurers: added scaling damage bullet point that I forgot.
- Militia Spearmen: related, added a super big feature they should have had. It’s “Meat Shield” printed on their ID badge. You’re welcome.
- Militia Spearmen again: +5 block chance, to equalize units that use pavise shields.
- Dietershafen’s Fist: ditto. Also, added Unyieldindingindindg Assault attribute. Also also, improved short description.
- Black Watch: +1 base damage, +1 bonus vs Large. Tweaked unit card, fixed one of the head accessories (old path change on bret lords).
- Black Watch ROR: upped MA and MD to 53-46 (I don’t know what happened since last time they were slaughtering everything in their bracket), +5 physical resistance, added Contempt and Glorious Charge attributes; redone unit card and replaced minspec porthole.
- Militia Archers and ROR: redone unit cards. Sorry about the owl, no room.
- Republican Guard: +1 MA, +1 base damage.
- Billmen: +1 MD, +1 base damage.
- Master Duellist: Protagonist’s Sass from rank 12 to 8. Added a new skill, The Challenge, for The Challenge ability and something else (not another challenge).

Actualización: 6 ABR a las 11:22 a. m.
por Cataph

- Pirazzos: Death or Riches bullet point gets a further icon to highlight it.
- Montante Swordsmen: +50 cost. However, added new passive ability, The Challenge.
- Irranan Hillmen: new passive ability to reinforce their role, Opportunist Raider.
- Light Scouts (and ror): +5 charge.
- Adventurers (and ror): melee damage +1 ap and scales with enemy health. Default rank depth from 7 to 4.
- Duellists (and ror): +2 ap damage. Default rank depth from 6 to 5.

Actualización: 31 MAR a las 2:25 a. m.
por Cataph

fixed AI spawn for Piggolo (random number)

Actualización: 27 MAR a las 1:26 a. m.
por Cataph

- UPPERCASE DEBACLE again, lowercases all vmd and textures.
- Duellists: restored two of their off-hand swords from the compulsive renaming quantum realm.
- unit variant colours all tertiary from black to white to avoid issues on helmet.

Actualización: 26 MAR a las 3:26 a. m.
por Cataph

- fixed 6.1 uppercase crash

bumped land units schema

Actualización: 24 MAR a las 5:56 a. m.
por Cataph

- Internal: removed sartosan pirate lines from unit variant colours, renumbered the others.
- Freelance Knights: fixed black imperial helmets (tertiary to white in unit var colours). Also tweaked unit card.
- Light Scouts: newish unit card too.
- Ussingen Challengers: +4 damage to better match up with stuff like Stubborn Bulls.
- Montecastello: got the memo of getting the Encarmine buffs too.
- Knights of the RS: +2 ap damage.
- Knights of the RS ror: +1 ap damage.

Actualización: 24 MAR a las 2:18 a. m.
por Cataph

- Melee cavalry units: default rank depth updated to 4 from 5.
- Golden Lions: removed cap contribution from t1 port, used for testing.

Actualización: 23 MAR a las 12:29 p. m.
por Cataph

- Knights Encarmine: +4 HP, +3 Ld, +6 MD, +4 charge, added Glorious Charge. They were underperforming against expensive non-AL infantry and that helps them stick around better. New unit card too because do I look like a guy with a plan?
- Carlsson Militia: +3 Ld.

Actualización: 23 MAR a las 9:42 a. m.
por Cataph

Piggolo's recruitment correctly costs 3 of those tokens instead of 1

Actualización: 23 MAR a las 9:27 a. m.
por Cataph

- Piggolo AI scripts: replaced math.random with cm:random_number to avoid desyncs in MP. It should also now only try to fire on new games.
thanks to Groovy for the pointers as usual