Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Showing 61-70 of 154 entries
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Update: Jun 26, 2024 @ 11:30am

- Added Luccini, Pavona and Blazing Sun TOW factions to the colour picker for skirmish. (If you’re wondering, the colours shown there are NOT the actual uniform colours but the banner ones. So no, some of them are not yellow-yellow.)
- New landmark buildable in Couronne (Shallya special temple). Thanks to Younghappy for pointing it out ages ago.
- Internal: removed unused VMD (old border rangers, strygos and pirates).
- Internal: removed unused huntsman coat (formerly used by above).
- Internal: removed unused VMD and assets for Haradrim’s desert dogs.

Update: Jun 25, 2024 @ 4:13am

5.1 bump

Update: Jun 23, 2024 @ 6:17am

- TOW: Lucy is now mostly playable in Pavona (experimental position after much, oh so much orb pondering).
- TOW: Cadavo is now mostly playable in Bretonnia to shake things up. Lizardmen in the rear window are closer than they seem anyway. (ditto, much pondering)
----and with that, that's all of them plus Lupo.
- New landmark buildable at the Sentinels peaks (darklands).
- New landmark buildable in Pavona (only for Lucy).
- Cadavo: innate skill’s text buffed to say “three continents” from two.
- Cadavo: diplo effects with Mazdamundi concentrated into his innate.
- Lucy: small text tweaks to her marriage skills to make them more fitting and vague when necessary.
- Tech Fear the Reaver (colonies): nerfed damage buff from 8 to 5.
- Fixed an icon path for a Galloper Gun unlock effect.

Update: Jun 22, 2024 @ 1:11am

- Reduced a bit the size of Borgio’s ship.
- Changed all black tertiary uniform colours to white so they work better with ship sails. Hopefully that doesn’t break something else.
- Lorenzo Lupo can into Mentor.

Update: Jun 21, 2024 @ 2:14am

- New campaign ship models for generic heroes and lords, and a bespoke ship for Lupo, all spontaneous courtesy of Partypus!
- Cobbled together a unique ship for Borgio as well.
- Updated Catrazza’s small icon.

Update: Jun 9, 2024 @ 12:38pm

- Swapped icon for the smith chain again.
- Made new icon for the artillery chain since CA pulled a sneaky recolour.

Update: Jun 5, 2024 @ 10:11am

Paymaster Wagons: a bit of extra oomph and flavour specific for them. Some extra armour from Princes’ Pecunia non Olet skill, some further damage from Catrazza’s Very Best; then hold the line and restock from a couple techs.

Update: Jun 5, 2024 @ 7:52am

- Pirazzo’s Legion: added the crossbow detachment to pertinent unit sets so they can receive campaign buffs (which works now).
Due to a hidden change in code, replaced some identical skills as they would only show up once and maybe scuff the rest.
- Borgio: replaced woundmaker and scarred vet with master strike and tenacity.
- Cadavo: replaced scarred vet with tenacity.
- High Eagle: replaced a couple combat skills for unrelated reasons.
- Paymaster’s passive ability has a blue background to be better identified as a good thing.
- Changed icon for Borgio’s mace passive.
- Internal: prepared a couple effects but I need to rest and they’ll wait for further implemenemenmetnatmion.

Update: May 31, 2024 @ 12:39am

- Paymaster wagon: 15% missile resistance. Also restored availability for BP rosters.
- Fixed merc generals not keeping campaign uniforms in battle.
- Internal: changed a wall effect’s campaign context for the Tobaro Deeps landmark to make it work in IMEE.
- TOW, Internal: added Pigbarter and Estebans to faction sets, and added some factional lines in building units allowed.

Update: May 25, 2024 @ 11:57am

- TOW: Catrazza is more or less playable.
- Catrazza: added a faction effect about spices.
- Catrazza: changed the ap% effect on his sword for +ap.
- TOW: fixed background colour on Pigbarter flags.
- TOW: included the two new factions into the army/barracks replacement script.