Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Viser 121-130 af 152 forekomster
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Opdatering: 22. mar. 2023 kl. 9:32

- Resolved two leftover placeholder texts for Lorenzo.
- Fixed Lorenzo’s exclusive skills. Derp.
- Fixed colour of red line skills for Borgio.
- Improved AI skill selection for Master Duellists.

Opdatering: 21. mar. 2023 kl. 8:06

- Removed one jade xbow from Catrazza’s first enemy.
- The new shopped mounts have a swap cooldown of 10 turns to limit bug abusing.
- Merc’s Mercy captive option: upkeep bonus reduced from 10 to 5%, duration increased from 1 to 3 turns. This buffs it by 50% and makes the cut-off with the instant income option less important.
- Strategy: Only the Best, removed debuffs to recruitment slots because WH3 has fewer of them by baseline. Increased recruitment cost from 25 to 30%.
- Strategy: Lease Merc Contracts, for similar reasons lowered the debuff to recruitment slots from -2 to -1. Just in case you have to rush some units back in.
- Embassy landmark in Shangyang now adds attrition benefits for TEB factions.
- ROR tonk: projectiles can’t roll or bounce anymore which should prevent some redundant audio.
- new contact effects can’t do friendly fire anymore.

Opdatering: 18. mar. 2023 kl. 9:51

- better tooltips for the shop mount (also moved to a hidden bundle rather than permanently stuck the mount itself)
- removed merchant's bear from skirmish as not intended

Opdatering: 18. mar. 2023 kl. 9:03

- Lorenzo Lupo is now recruitable in campaign. Build the Acropolis in Luccini and then spawn his army through Plutocracy.
- High Eagle now can show his base unit stats before recruitment in Plutocracy.
- New mount shop opening in Plutocracy under Weapons category! You can now buy, for MONEY, one griffon for a Mercenary General and one kislevite bear for a Merchant Prince. For balance and rarity reasons you only get to buy one of each, BUT you can give it to a lord of the right type at any rank. Considering the normal unlock rank, this is usually a very good deal. Thanks to Vandy for writing a script to hide a bug behind this.
- This shop will be expanded later on, probably after Chorfs at this point. I’m currently not making them require exotic animal resources because of opportunity difficulties on the map.
- Known issues: Merchant Prince doesn’t show his command baton when mounted on bear, which I wasn't able to fix, and has shiny vfx on campaign map, which I didn't care about yet.

Opdatering: 11. mar. 2023 kl. 8:49

- Mengil’s Manflayers are now recruitable, with visuals redone from scratch. Thanks to Lost for fixing lighting on the cape. Couple of stats updated to mirror GW Shades, and unit card redone cause the old one was antediluvian. Passive abilities resumed into one and tweaked slightly. Cost from 1800 to 1600.
- Gashnag’s start script includes an alternative if Eltharion is a player, in which case Gashnag is back home.

Opdatering: 4. mar. 2023 kl. 1:14

- Rep Guard, upped bonus vs large from 5 to 8 (equal to Billmen).
- Reverted a previous fix attempt that was causing the Empire’s wiki to have teb units.

Opdatering: 28. feb. 2023 kl. 15:23

Opdatering: 28. feb. 2023 kl. 15:14

- updated folders for unit grouping small icons.

Opdatering: 25. feb. 2023 kl. 6:32

- Billmen and Republican Guard get a new bullet point.
- Removed some notes in loc cause apparently they’d be used as surnames.

Opdatering: 18. feb. 2023 kl. 13:56

- Fixed a wrong line sprouting a selectable Tilea subculture in skirmish.
- Internal: removed new chains from vanilla teb building avail set. And removed one reference line in availabilities.