RimWorld
Big and Small - Framework
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更新:2023 年 5 月 31 日 @ 下午 11:41

Update on 6/1/2023 8:41:06 AM.

Fixed hair generation on small children under some circumstances on the Non-HAR version. (HAR-rendering version already worked fine)

更新:2023 年 5 月 29 日 @ 下午 11:48

Update on 5/30/2023 8:48:32 AM.

Incorporate now lets you steal bodytype and gender.

更新:2023 年 5 月 29 日 @ 上午 10:51

Update on 5/29/2023 7:51:44 PM.

Added a Frankenstein gene framework for stealing genes from dead bodies.

Minor head-position rendering change.

更新:2023 年 5 月 28 日 @ 上午 8:28

Update on 5/28/2023 5:28:37 PM.

Added support for Carnivore & Herbivore genes. These genes will make the pawn vomit if they eat something outside of their diet. Pawns will not automatically try to eat food their genes does not permit digesting.

更新:2023 年 5 月 27 日 @ 上午 8:55

Update on 5/27/2023 5:55:14 PM.

Added support for an unarmed-only gene which makes the pawn not use their weapon in melee combat. Useful for f.ex. transformed werewolves melee:ing enemies with their claws instead of dropping their weapon when they transform.

更新:2023 年 5 月 26 日 @ 上午 9:03

Update on 5/26/2023 6:02:57 PM.

Made bloodfeeders unable to get zombie infections. As cool as zombie-vampires sounds, it isn't terribly exciting in practice, and I imagine a lot of people prefer the idea that vampires can't become zombies.

Made it so someone infected by Dracul Vampirism won't turn into a zombie, otherwise they'd zombify before they could rise as Dracul vampires.

更新:2023 年 5 月 26 日 @ 上午 4:34

Update on 5/26/2023 1:34:25 PM.

Removed warning about not using HAR when not using HAR. Both versions should be fine. Instead it will just print a message about whether it is using HAR methods or replacing rendering scale with its own methods.

更新:2023 年 5 月 26 日 @ 上午 1:41

[Auto-generated text]: Update on 5/26/2023 10:41:28 AM.

Okay, this time for real. The Non-HAR version now has feature parity with the HAR version.

Let me know if there are any issues.

更新:2023 年 5 月 25 日 @ 下午 3:38

Update on 5/26/2023 12:38:37 AM.

Tried deploying again, because of reports that the edits might not actually have gone through to the workshop?

更新:2023 年 5 月 25 日 @ 下午 2:45

Update on 5/25/2023 11:45:23 PM.

Major update to the non-HAR head rendering, which now uses HAR head rendering. Wait. That doesn't sound right.

Major update to the non-HAR head rendering which serendipitous looks a lot like the transpiler HAR uses.

Jokes aside, heads now render correctly when you're not using HAR even if you don't use [NL] Facial Animations.

Let me know if you spot any issues.