RimWorld

RimWorld

Big and Small - Framework
Showing 81-90 of 436 entries
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Update: Jul 28 @ 10:52am

Mostly sapient animals and Alien Appearance related changes

Update: Jul 27 @ 8:31am

[Auto-generated text]: Update on 7/27/2025 5:31:10 PM.

Update: Jul 24 @ 10:10am

Update on 7/24/2025 7:09:57 PM.

Modified regeneration, now works more like the description says it does. Also less instant-bursts. Can no longer organ harvest carriers of the gene. Faster, and scales somewhat with healing factor.

Made colonists update cache if on frequent-update list, but despawned. Was needed to handle caravanning colonists properly.

Added more fallback cases for sapient animals.

Fixed some edge-case bugs.

Now has checks for being in vacuum.

Made colonists with vacuum proofing temporarily gain temperature tolerance when in vacuum.

Etc.

Update: Jul 23 @ 11:41am

[Auto-generated text]: Update on 7/23/2025 8:41:48 PM.

Update: Jul 18 @ 5:00am

[Auto-generated text]: Update on 7/18/2025 2:00:14 PM.

Update: Jul 18 @ 4:21am

Update on 7/18/2025 1:21:13 PM.

Fix for Alpha Animals with Sapient Animals resulting in extra body parts.

Update: Jul 17 @ 11:14am

Update on 7/17/2025 8:14:05 PM.

Stopped Rimworld from generating extra meats for sapient animals. Also added a 'generic meat' for stuff that shouldn't have meat to substitute when there is no valid meat type.

This will likely cause some deleted meat (and probably harmless) errors when loading an old save.

Update: Jul 15 @ 9:23am

Update on 7/15/2025 6:23:45 PM.

Removed gene resource fix in 1.6 since Ludeon has now fixed it, which means it instead overcorrected.

Update: Jul 15 @ 9:04am

Update on 7/15/2025 6:03:56 PM.

Added code to prevent facial animation on animals.

Update: Jul 13 @ 1:03am

Update on 7/13/2025 10:02:50 AM.

Auto-adding group tags to animals when sapient animals is enabled.