Horizon's Gate

Horizon's Gate

More Weather/Daily Skill interactions, by Mafe
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 24 SEP a las 14:53
por Mafe

- Disabled the mod weather events lethality on non-player actors
- Fixed the weather events spawning on boat zones outside Eral

Actualización: 14 JUL a las 12:07
por Mafe

- Combat start modifiers, be it boarding or on normal combat, are now 2 separatte options in the mod config

Actualización: 13 MAY a las 19:49
por Mafe

- Complete mod overhaul! Reworks old stuff, and adds tons of new options and mechanics to mess with.

Actualización: 9 MAY 2024 a las 7:25
por Mafe

- Update for all my mods with global mechanics. Now they are all disabled for the tutorial and enabled once you sail at least 1 step on Eral. This is done to prevent the tutorial from breaking. If you had the mod on an older save, just going outside and sail will be enough to re-enable them forever. Sorry for the inconveniences.

Actualización: 14 MAY 2023 a las 17:50

- Reworked how the Seals activation works:
-- Now everything is handled by those being digged
-- The damaging effects only work inside combat, so you can search for the Dusts safely outside combat

Actualización: 25 ABR 2023 a las 18:23

- Updated an old workarround inside the mod

Actualización: 4 ABR 2023 a las 16:18

- Fixed a minor lag spike when the "weather charges" were too high

Actualización: 31 MAR 2023 a las 4:32

- Reduced the AoE for most seals activation
- Fire Seal activation now deals less damage
- Ice Seal activation has more chance to spread Ice
- All of the Dusts now give +2 to they respective elemental skill (was 1)
- The trees spawned by the Life Seal activation now live for a total of 40 time units
-- When the timer expires those become sapplings

Actualización: 12 FEB 2023 a las 8:44

- Removed "seals overload" mechanic, as it could cause massive lag

Actualización: 7 FEB 2023 a las 11:36

- Seals spawn chance increased to 5% (was 4%) per charge