Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
Viser 1–10 av 49 bidrag
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Oppdatering: 5. des. @ 9.43

First hot fix out now.
Main goal was functionality like fixing the range units.
-> no new stuff added

Oppdatering: 5. des. @ 9.12

Oppdatering: 2. nov. @ 5.02

- added a new building for Estalia: Jungle Clearance
- added Variant selector compatibility
- changed Carlos' abilities "Entrench" and "Take Cover" to be stopped when unit is wavering
- some changes for "Doble Paga" unit, also removed the left over effect from the academy building
- recalculated some tech and skill effects
- fixed ammo/shoots for the dragoon units
- fixed Arcabuceros not being available at t5 building
- updated units cards for some units
- fixed text mentioning the ribault unit

Oppdatering: 19. juli @ 4.36

fixed an issue were the commandante doesn't recieved his horse after unlocking it,
also added the pegaus as mount option for him.

Oppdatering: 12. apr. @ 23.47

general
- removed the master engineer from the recruitment panel
- added the Doble Paga ror to the Tercio effects/formation
- some skill and tech recalculations for buffing the Tercio more
- updated some unit cards
- added "Pirazzo's Lost Legion" for ror recruitment (both factions)

fixes
- fixed arquebusiers not beeing recruitable at t5 building
- added imposter models for high distances - should boost performance in battle a bit

Oppdatering: 22. jan. @ 6.55

Small fix:
- re-added the militia units for recruitment in all settlement main buildings
- removed the pikemen from settlement main building recruitment

Oppdatering: 15. des. 2024 @ 7.31

Hotfix for not applied immortallity for the legandary characters

Oppdatering: 12. des. 2024 @ 9.05

update for 6.0

Oppdatering: 9. sep. 2024 @ 9.09

Small fix addressing the ll to be no longer immortal.

Oppdatering: 21. aug. 2024 @ 3.49

Hotter-Hot-fix for game update