DayZ
More Explosives
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Обновление: 10 июл. 2023 г. в 5:22

- Fixed default mounting mode

Обновление: 10 июл. 2023 г. в 2:50

- Added feedback for players when mounting an explosive is not possible (e.g., "No valid target selected")
- Added time till next raid time slot when trying to mount an explosive while outside the raid schedule
- Added option to only allow mounting of explosives during a scheduled time (previously it was just the actual damage dealing that was affected by the raid scheduling)
(see `canOnlyMountDuringSchedule` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#explosives>)
- Added option to allow parenting of explosive to their target (e.g., explosives will move with a gate when it's opened)
(see `parentExplosivesToTarget` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#mod-settings>)
- Added direct damage dealing to the main target to bypass instances where area damage hit detection does not work properly (e.g., inside some houses when using a vanilla dayz explosion for hit detection)
- Added option for Area Damage dealing:
- No area damage,
- DayZ (anything that would be hit by a vanilla dayz explosion will be hit),
- Sphere (manual hit detection for anything within the explosion radius)
(see `areaDamageMode` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#mod-settings>)
- Added ability to choose different mounting modes:
- Any surface,
- Any base building object,
- Any selected object (marked as mountable inside the config)
(see `mountingMode` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#explosives> and `MountableExplosives` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#object-settings>)
- Fixed an issue that prevented the display of the military detonator from showing proper connection information
- Added custom hologram class, this means that the compatibility mods will not be required anymore
- Added ability to select which parts on a base building object allow mounting
(see `MountableParts` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#object-settings>)

Обновление: 15 мар. 2023 г. в 2:36

- added `GetRaycastDistance_MOE` function to hologram class for easier overriding of explosive mounting distance
- slighlty increased default mounting distance from 1.0 meters to 1.5 meters
- changed default key for detonator mode switching to `X` to be more in line with switching of weapon fire mode
- made all detonators, receivers and timers repairable with electronic repair kits

Обновление: 10 мар. 2023 г. в 1:56

- fixed placement issue

Обновление: 1 фев. 2023 г. в 7:28

- Fixed naming for cycle detonator mode keybind in settings
- Fixed global door/gate raid only setting
- Changed distance and distance check for explosive & trigger manipulation
- Added door raid only setting to explosive description

Обновление: 22 янв. 2023 г. в 2:31

- Changed order of actions on explosive to prevent accidents
new order: manipulate explosive -> placement -> manipulate trigger
- Fixed detonator being convertable when connected to a receiver
- Fixed players being able to clip their head through base walls by punching a mounted explosive

Обновление: 18 янв. 2023 г. в 4:34

- added raid scheduling
- improved crafting for gunpowder

Обновление: 14 янв. 2023 г. в 2:26

- fixed crafting recipes
- fixed distance multiplier calculation
- added define

Обновление: 12 янв. 2023 г. в 7:21

- Removed workbench scripts from pbo as they are useless in there

Обновление: 12 янв. 2023 г. в 6:35