Halo: The Master Chief Collection

Halo: The Master Chief Collection

YAH3R (YET ANOTHER HALO 3 REVAMP)
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Aggiornamento: 1 ago 2023, 22:47

0.9.4 Beta:
Implemented passed polled changes of removing the Needler's after detonation stalling and revivers' zombie noises when reviving.
Fixed up some firing points on Tsavo Highway and the Storm to allow AI to move around better and also allow revivers to teleport ahead better.
Fixed up some firing points on Floodgate to allow the same thing and also prevent the Arbiter from finding himself in a rock at times.
Increased Ghost damage a tad. Also increased enemy Ghost damage a tad.
Etc.

Aggiornamento: 20 lug 2023, 17:41

Makes YAH3R work with the latest version of MCC.

Aggiornamento: 13 lug 2023, 23:21

0.9.3 Beta Hotfix:
Makes AI do proper damage to each other. Was using the vanilla value after updating my tags and I forgot to set it back.

Aggiornamento: 13 lug 2023, 5:25

0.9.3 Beta:
Updated for the latest MCC release.
Slightly reduced the shield health of Sentinel Captains.
Brute Captain Ultras who spawn just holding a Gravity Hammer are no longer forced into a berserking state when melee charging.

Aggiornamento: 7 lug 2023, 21:42

Beta 0.9.2:
General AI/Actor Changes:
General:
All AI can fire the Focus Rifle more aggressively.
Etc.

Enemy AI/Actor Changes:
General:
Are less accurate with the Prowler’s turret.
Etc.

Allied AI/Actor Changes:
General:
Fire the Prowler’s turret a bit slower.
Etc.

Covenant Separatists:
Zealots can now throw Plasma Grenades.
Etc.

Neutral AI/Actor Changes:
Forerunner:
Sentinel Captains have a defined threshold to strafe around.
Etc.

Weapon Changes:
Covenant:
Restored Plasma Pistol’s magnetism back to vanilla.
Further increased the Focus Rifle’s projectile velocity.
Etc.

Equipment Changes:
Radar Jammer and Flare do a bit of damage when they explode.

Vehicle Changes:
Covenant:
Shade and Wraith gunner turret do a bit more damage.
Etc.

Level Changes:
Halo:
Added another Sentinel to the outdoor area.

I’m sure there’s other changes I made that I’m drawing blanks on.

Aggiornamento: 22 giu 2023, 21:02

Beta 0.9.1:
Enemy AI/Actor Changes:
Flood:
Increased Ranged Form damage vs. Sentinels.
Etc.

Weapon Changes:
Covenant:
Adjusted the Needler’s RRR.
Etc.

Level Changes:
Halo:
Added a few Sentinels to the outside part of the level.
Increased the amount of Sentinel respawns on the ziggurat part.
Etc.

I’m sure there’s more than several other changes I made that I’m drawing blanks on.

Aggiornamento: 9 giu 2023, 3:37

First Beta Version:
Some balance changes and bug fixes.

Aggiornamento: 6 giu 2023, 22:01

Alpha:
Some balance changes and bug fixes.

Aggiornamento: 2 giu 2023, 23:39

Alpha:
Nerfed Scorpion raw damage. Still does the same amount of damage to vehicle occupants.
Further buffed Wraith min and max damage.

Aggiornamento: 2 giu 2023, 2:48