Kenshi
Radiant True Dark UI
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Mis à jour le : 21 janv. 2023 à 8h38

Mis à jour le : 21 janv. 2023 à 2h22

Mis à jour le : 21 janv. 2023 à 0h26

Mis à jour le : 18 janv. 2023 à 9h27

Border quality upgrade (part I)

Mis à jour le : 18 janv. 2023 à 0h49

PNG24 Try for artefact fix

Mis à jour le : 15 janv. 2023 à 2h02

Hammer and pickaxe icon fix on map. To prevent that "cut" I had to reduce its size by a little bit (vanilla had the flaw too but because it was poor you could not realize it).

Mis à jour le : 13 janv. 2023 à 8h51

Few adjustments on bars
- Wounded Red color adjusted to fit the rest of my Ui's red
- Missing Limb / Amputated red line adjusted to be clearer
- Loading bar's green fixed (no more overlaping)

Mis à jour le : 13 janv. 2023 à 5h51

- Health bars correction for yellow. Turning into a cream white, almost same one as the UI for tittle. Why do you ask? That yellow was indeed to close in gamut and tone from the green, making it sometimes depending of the contrast pretty confusing. One of the two colors had to go : The washed dirty piss green was so perfect for the UI, on the other hand the yellow was unique itteration here since it's not the same as the rest as UI's yellows, choice was easy. Turning into that cream white will furthermore give the idea of a bandage, I find it pertinent.

-Health bars correction for splint. Adjustment for that yellow color change, partial green line to suggest "almost functional" Might change if I find better

-Addition of dark grooving for the crafting windows elements which was pretty dull. (formerly a blurry dirt rust limit. Now it's clean and neat.

Mis à jour le : 12 janv. 2023 à 3h12

back online

Mis à jour le : 12 janv. 2023 à 1h28