Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
Showing 111-120 of 127 entries
< 1 ... 10  11  12  13 >
Update: Jan 28, 2023 @ 3:43am

Added tier 2 for toxic baths.

Update: Jan 28, 2023 @ 2:01am

Update: Jan 26, 2023 @ 8:22am

Update: Jan 25, 2023 @ 10:05am

Update: Jan 24, 2023 @ 9:43am

Update: Jan 24, 2023 @ 7:58am

Update: Jan 24, 2023 @ 7:55am

Setted Imperial Capitals as high possible capital.
Imperial Capitals can be upgraded from capitals tier 6 (last).
Imperial Capitals have better stats than in vanilla.

Update: Jan 22, 2023 @ 3:51am

Update: Jan 21, 2023 @ 3:18am

Changed Oribital Buildings - list below

orbital psi corps:
changed needed technology
stability 5 -> 20
telepath 2 -> 8

orbital shield generator:
changed needed technology
hardening shield for planetary defense station and starbase 25% -> 50%
shield points for planetary defense station and starbase 25% ->
cost dark matter 0 -> 100
upkeep dark matter 0 -> 4
upkeep energy 5 -> 26

orbital galactic stock exchange:
changed needed technology
trade mlut 20% -> 40%
merchant 2 -> 4

noble estates:
changed needed technology
noble 2 -> 3
housing 2 -> 3

slave processing facility:
changed needed technology
slave prod. mult 5% -> 10%
slave political power -25% -> -50%

Update: Jan 21, 2023 @ 2:07am