Garry's Mod
[LVS] - Framework
Hiển thị 241-250 trong 486 mục
< 1 ... 23  24  25  26  27 ... 49 >
Cập nhật: 13 Thg06, 2024 @ 7:09am
bởi Lüno

v233.WS

  • fixed a lua error that happened on passenger controled turrets when the vehicle was destroyed but health was changed to > 0
  • added ability to unlock gunner view from vehicle body in code
  • fixed a problem where the armored vehicle kill sound was extremely loud (played multiple times at the same time)

Cập nhật: 13 Thg06, 2024 @ 5:01am
bởi Lüno

v232.WS

  • return combine to team 1, lets trust in peoples ability to understand the team system. (original system assumed combine were always combine, but some servers reskin their combine to be droids for example which have to be team 1)

Cập nhật: 13 Thg06, 2024 @ 4:16am
bởi Lüno

v231.WS

  • added npc_zombine to team 3

Cập nhật: 13 Thg06, 2024 @ 4:09am
bởi Lüno

v230.WS

  • fixed npcs not being able to see you inside vehicles
  • reworked npc relationship system, split all combine npcs to team 4 (new)

Cập nhật: 9 Thg06, 2024 @ 11:17am
bởi Lüno

v229.WS

  • add missing projectile model

Cập nhật: 9 Thg06, 2024 @ 10:13am
bởi Lüno

v229.WS

  • limit armor penetration max effect count

Cập nhật: 9 Thg06, 2024 @ 9:53am
bởi Lüno

v228.WS

  • made armor system available for all vehicles
  • rework about how armor system works
  • added maximum limit for penetration decals
  • reworked armor hit/shield hit sound system to be less jarring on the ear when using rapid fire weapons

Cập nhật: 29 Thg05, 2024 @ 11:43am
bởi Lüno

v227.WS

  • added version check for all addons
  • changed bone pose parameter naming system to make more sense

Cập nhật: 20 Thg04, 2024 @ 8:53am
bởi Lüno

v226b.WS

  • force default for attack + zoom key

Cập nhật: 9 Thg04, 2024 @ 5:22am
bởi Lüno

v226.WS

  • changed default bind for attack/zoom to mouse1 / mouse2 directly instead of relying on autodetect +attack1/2 bind