Garry's Mod

Garry's Mod

[LVS] - Framework
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更新:2024 年 12 月 16 日 @ 上午 8:02
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v307

  • fixed some bullet pass-through or double damage issues specifically related to flak (big hull) bullets
  • increased area of effect for lvs blast damage
  • added clip system to weapon system
  • reworked some effects + sounds

更新:2024 年 12 月 13 日 @ 上午 8:29
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v306

  • fixed blast damage not dealing damage to npc_strider / npc_combinegunship / func_breakable_surf
  • fixed lvs blastdamage ignoring damage type
  • fixed hull trace / line trace hitpos mismatch on terrain

更新:2024 年 12 月 11 日 @ 下午 3:16
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v305

  • added ENT:UpdateWeapon( PodID, WeaponID, weaponData )
  • LVS:BlastDamage( pos, forward, attacker, inflictor, damage, damagetype, radius, force )
  • fixed splash damage wierdness on most vehicles + updated bombs & missile projectiles to now accept armor penetration value
  • fixed seat switcher not being hide-able
  • reworked armor system to handle blast damage differently to make use of the new blast damage method

更新:2024 年 12 月 3 日 @ 上午 6:23
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v304

  • PodIndex should now be more reliable on servers

更新:2024 年 11 月 30 日 @ 上午 5:16
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v303

  • reduced network load caused by ghostbullet fix
v302
  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )

更新:2024 年 11 月 30 日 @ 上午 4:24
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v302

  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )

更新:2024 年 9 月 10 日 @ 上午 1:04
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v301

  • added ai gunner to edit properties

更新:2024 年 9 月 10 日 @ 上午 12:51
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v300

  • added support for gunner-only ai

更新:2024 年 9 月 7 日 @ 上午 9:18
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v299d

  • stripped tournament content

更新:2024 年 9 月 7 日 @ 上午 8:36
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v299c

  • some small bugfixes and adjustments