Dwarf Fortress

Dwarf Fortress

Vanilla Weapon Overhaul (v4.2)
Exibindo entradas 11–19 de 19
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Atualização: 13/nov./2023 às 10:14
por lmlsna

v2.4
Edged weapon rebalance / making the Steam workshop description less of a mess
- Battle Axe slash velocity increased from 1.25 to 1.35
- Battle Axe club velocity increased from 2.5 to 2.7
- Battle Axe club contact area reduced from 100 to 75
- Great Axe slash velocity increased from 2.5 to 2.7
- Long Sword slash velocity increased from 1.25 to 1.3
- Long Sword hilt bash velocity increased from 2 to 2.1
- Two-Handed Sword slash velocity increased from 2.5 to 2.6
- Two-Handed Sword hilt bash velocity increased from 4 to 4.2
- Two-Handed Sword stab contact area reduced from 20 to 19
- Scimitar size increased from 300 to 400
- Scimitar moved to 3:3 prep/recovery time
- Scimitar slash velocity reduced from 1.5 to 1.35
- Scimitar stab contact area reduced from 75 to 15
- Spear stab velocity increased from 1.1x to 1.15x
- Halberd stab velocity increased from 2x to 2.05x
- Pike stab velocity increased from 2x to 2.1x
- Morningstar bash velocity reduced from 2x to 1.75x

The two points of focus for this version were the balance of dedicated slashing weapons (great axe) vs hybrid slashing weapons (two-handed Sword, halberd) and the balance of the short-range slashing weapons (short sword, scimitar) vs average-range slashing weapons (battle axe, long sword). The dedicated slashing weapons didn’t really slash better than their more versatile counterparts, and average-reach slashing weapons didn’t have enough to offer over short sword and scimitar.

Atualização: 10/nov./2023 às 9:25
por lmlsna

v2.3
Weapon reach representation / overhaul of attack prep & recovery times

Prep / Recovery Times:
4:1 - large daggers, short swords, scimitars, & pommel strikes
3:1 - spear’s shaft bash
3:2 - other shaft bashes
3:3 - all weapons not listed elsewhere as well as sword “hilt bash” attacks
3:4 - picks
2:4 - spears, two-handed swords, great axes, & halberds
1:5 - pikes
1:6 - whips & scourges

- All were 3:3 in vanilla except for whips which were 4:4
- Great axe & maul size reverted to vanilla: from 1400 to 1300

Atualização: 25/jan./2023 às 8:17

v2.2
Fine-tuning of previous contact area changes
- Halberd beak strike contact area reduced from 75 to 23, giving it more of an anti-armor identity
- Halberd stab contact area reduced from 20 to 19
- Pick strike contact area reduced from 25 to 20
- Short Sword, Long Sword, and Spear stab contact areas increased from 10 to 11
- Morningstar bash contact area increased from 10 to 11
- Pike contact area increased from 15 to 17

Atualização: 17/jan./2023 às 12:19

v2.1
Minor balance change, war hammer needed a slight toning down
- War Hammer bash velocity from 3.5x to 3x

Atualização: 15/jan./2023 às 11:10

V2.0
All melee weapons adjusted in some way
- Equip requirements adjusted for large weapons: more accessible to equip multigrasp but nearly-impossible to single-grasp
- Multiplied large weapons' velocity multipliers by 2 (so a standard attack went from 1.25x to 2.5x velocity), giving them high damage potential so that there is a reason to sacrifice a shield for them
- Reduced Great Axe and Maul size from 1600 to 1400, weapon size only really affects weight and 1600 made them a bit too heavy
- Lowered all slash contact areas by 25%, allowing slash contact area to be a factor against giant enemies (will only affect slashes against standard races for the dagger)
- Further lowered the contact area of some blunt attacks to increase their effectiveness against armor, mace in particular should see the most benefit
- Further lowered the contact area of all piercing attacks: depending on strength, weapon quality, weapon skill, and creature size, they may be able to damage or pierce armor of equal material.

Atualização: 8/jan./2023 às 8:59

v1.3
Ranged rework
- Ammo is much smaller and lighter: arrows went from size 150 to 15, bolts from 150 to 10, and blowdarts from 20 to 5
- Bolts and arrows differentiated: bolts had their contact area reduced from 5 to 3, arrows had theirs increased from 5 to 30
- Bolt and arrow penetration depth reduced from 1000 to 500
- Crossbows and Bows’ shooting force increased from 1000 to 1500, blowgun shooting force increased from 100 to 500
- Crossbow max velocity from 200 to 600, bow max velocity from 200 to 800

Atualização: 6/jan./2023 às 17:34

v1.2
- Velocity boosts to most blunt weapons, from 2x to 3.5x in most cases (from 2.5x to 4.5x for flail)
- Maul contact area reduced from 100 to 75
- Flail contact area reduced from 200 to 100
- War hammer bash converted to pseudo-blunt (edge with 1 penetration), should be selected more now
- War hammer claw attack contact area reduced
- Sword and halberd stab contact areas reduced to make them more stab-like

Atualização: 5/jan./2023 às 14:03

v1.1
- Maul size further increased from 1400 to 1600
- Flail size increased from 500 to 700
- added bashing with the hilt for longswords and two-handed swords

Atualização: 4/jan./2023 às 9:40