Garry's Mod
ARC9 Weapon Base
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更新: 2023年1月6日 @ 5時56分

Really wish I could fix stuff without breaking other stuff

更新: 2023年1月6日 @ 3時16分

Fix to visual recoil

更新: 2023年1月6日 @ 2時58分

HOTFIX to previous patch
Add RU and SV localization

更新: 2023年1月6日 @ 2時34分

Fix pretty much all the broken crap
Autolean is less tolerant to leaning into walls
Fix to indoor sounds system
Add "Sweet Spot" mechanic support
Fix to grenade related Lua error
Add settings for cheaper muzzle flash effects (Awaiting loc)
Peek can no longer be switched while not scoped in

更新: 2023年1月5日 @ 15時59分

HOTFIX fixing burst fire

更新: 2023年1月5日 @ 9時47分

- Reverting to January 4th to give time to fix notable, major bugs with the optimization update

更新: 2023年1月5日 @ 1時52分

- Major optimizations of Think function
- Improvements to laser rendering
- Restore reload blur

更新: 2023年1月4日 @ 6時00分

Fix to weapon sway
Bokeh no longer draws even when not visible, improving performance BY A LOT (thank you darsu for noticing this)

更新: 2023年1月4日 @ 4時55分

- Settings menu is wider now to give more room for description text.
- Added setting to never play "ready" animations.
- Added Favorites feature, allowing you to favorite attachments to find them more easily.
- Remove a bunch of unnecessary particle FX
- ZH-CN localization
- Dash instead of plus on attachment icons when customization is disabled
- Discord button now works
- Customization rotation looks better now

更新: 2023年1月3日 @ 5時24分

- Damage scaling is now smooth and curve-based rather than linear.
- Support added for custom damage scaling functions.
- Support added for damage lookup tables.
- SWEP creators can revert to the old behaviour by setting SWEP.CurvedDamageScaling = false on their weapons.
- Autolean can now be disabled properly.
- Preset randomization works now.
- NPC randomization works now.
- NPC/Ground weapon replacement is now independent of one another.
- Fix timer system, restoring various functionality across the base.
- Improved leaning angle.
- Improved leaning not being cleared.
- Restore SubCategories.