Garry's Mod
Half Life: Source Shine Remover
Mostrando 1-4 de 4 aportaciones
Actualización: 21 ENE a las 7:32

Switched back to the old method because for some reason replacing the env maps does not work even if properly formatted or whatever supported vtf version.

however i redid this to be cleaner than how i originally did it since i found a more optimal way.

Actualización: 22 DIC 2024 a las 10:27

Redid the shine remover in a more optimal way, instead of editing vmt files, this replaces all of the envmaps to be a black single pixel, saves a quarter of the space and can keep compatibility with vmt edits.

Actualización: 23 DIC 2022 a las 6:37

Added a few things i missed, added a single sound that valve forgot to add in a scripted moment using a sound from the Alpha, as HL1 retail also lacked this sound entirely.

Actualización: 22 DIC 2022 a las 9:23