Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
A apresentar 31-40 de 86 entradas
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Atualização: 25 out. 2024 às 15:02

Atualização: 22 out. 2024 às 17:40

Atualização: 22 out. 2024 às 9:12

Atualização: 16 out. 2024 às 17:39

New slight AI improvement.

Atualização: 8 out. 2024 às 5:24

New improvement to the aggressive and active aspect of the AI

Atualização: 30 set. 2024 às 18:59

Atualização: 28 set. 2024 às 15:31

Atualização: 28 set. 2024 às 14:56

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Atualização: 26 set. 2024 às 21:41

Atualização: 25 set. 2024 às 7:10

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)