Dwarf Fortress

Dwarf Fortress

Bit of Diversity
Viser 11-18 af 18 forekomster
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Opdatering: 22. dec. 2022 kl. 13:05

Inital upload

Opdatering: 22. dec. 2022 kl. 12:18

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.

Opdatering: 21. dec. 2022 kl. 20:37

Molemarians given a civilization, the Steel Citadels!
-Technologically on par with dwarves, having discovered the secrets of steel.
-However, they don't understand woodworking and so cannot make wooden crafts, basic ash types, or charcoal.
-Usually led by a demon when they first appear, but the overlord can die and be replaced, much like goblins.
-Mostly reside in mountains, competing with dwarves. They can spread over most terrain, but they hate forests.
-Magically create constructs in their citadels. Unfortunately, you can't make them in fortress mode yet, but you can bring them along or buy them.
-Constructs include cheap and disposable Mud men, terrifying Magma men that melt the world around them, and gruesome Blood men who hunt vermin (don't ask how) and can be milked for blood wine (REALLY don't ask).

Opdatering: 21. dec. 2022 kl. 20:27

Molemarians given mannerism, attribute, personality modifiers.

Opdatering: 20. dec. 2022 kl. 7:27

Troglodytes and Foul Blendecs given mannerism, attribute, personality modifiers.
Got Fire Imps working!
Tried to grant Foul Blendecs the ability to "claim a creature for the forest", turning their corpse into another Foul Blendec, but it doesn't work in world gen as I expected it would. Further testing is required.

Opdatering: 19. dec. 2022 kl. 17:24

First upload, for real this time

Opdatering: 19. dec. 2022 kl. 17:19

First upload, for real this time

Opdatering: 19. dec. 2022 kl. 16:47

First upload