Garry's Mod

Garry's Mod

MelonRacer
76 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 17 Eyl 2024 @ 18:06
Güncelleyen: figardo

- Add support for workshop uploaded track files. See this addon for more info: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2925384863
- Track teleporters will now rotate melons to the same direction that the teleport destination was placed.
- Use tracehull for camera collision detection, meaning it will poke through walls less.

Güncelleme: 27 May 2024 @ 11:21
Güncelleyen: figardo

- Fixed checkpoints not registering correctly when saving maps using GMod Hammer/Hammer++.

Güncelleme: 13 Mar 2024 @ 9:54
Güncelleyen: figardo

- Abuse the new stuff in the March 2024 GMod update.
- Improve top 3 handling.
- Fixed double respawning.

Güncelleme: 5 Mar 2024 @ 4:14
Güncelleyen: figardo

- Fix lap lua error.

Güncelleme: 1 Mar 2024 @ 14:54
Güncelleyen: figardo

- Significantly optimized track loading.
- Re-enabled old track format support.
- Fixed changing tracks not causing melons to respawn.
- Minor optimizations elsewhere.

Güncelleme: 6 Şub 2024 @ 6:26
Güncelleyen: figardo

- Added support for track teleporters.

Güncelleme: 5 Şub 2024 @ 9:26
Güncelleyen: figardo

- Fixed track loading being broken on 64-bit branch.
- Improved winner text animation to be closer to GM9.
- Fixed lap animation being jittery at low framerates.
- Updated Ukrainian Translation (Thanks CsyeCokTheSolly!)
- Updated Pirate English Translation (Thanks DudeTheNinja!)

Güncelleme: 30 Oca 2024 @ 6:05
Güncelleyen: figardo

- Made logo and lap animations more accurate to how they are in GM9.
- Set checkpoint text to pure white as it is in GM9.
- Improved GUI scaling for 4:3 users.
- Stop cl_showpos from showing velocity when melon speed is tampered with.
- Fixed cl_showpos not showing velocity in multiplayer.

Güncelleme: 21 Ara 2023 @ 18:10
Güncelleyen: figardo

- Added Lithuanian Translation (Thanks rainless rain!)

Güncelleme: 16 Ara 2023 @ 16:47
Güncelleyen: figardo

- Added Turkish Translation (Thanks Matt!)