The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
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Uppdatering: 15 nov, 2023 @ 7:13

* Add the fallbackEN parameter to various methods of obtaining translated text for the Translations class.
* 为Translations类的各种获取翻译文本的方法添加fallbackEN参数。

Uppdatering: 10 nov, 2023 @ 18:34

* Added function Collectibles:UpdateCollectibles(player).
* 添加函数Collectibles:UpdateCollectibles(player)。

Uppdatering: 28 okt, 2023 @ 3:34

* Fix an issue that not being able to correctly get default English strings when playing in unsupported languages.
* 修复在使用不支持的语言进行游戏时,无法正确获取默认英文字符串的问题。

Uppdatering: 23 sep, 2023 @ 22:51

* Modified logic of CLC_PRE_ENTITY_TAKE_DMG.
* 修改CLC_PRE_ENTITY_TAKE_DMG的逻辑。

Uppdatering: 21 sep, 2023 @ 4:24

* Added callback CLC_PRE_ENTITY_TAKE_DMG and CLC_POST_ENTITY_TAKE_DMG。
* 加入回调CLC_PRE_ENTITY_TAKE_DMG和CLC_POST_ENTITY_TAKE_DMG。

Uppdatering: 20 sep, 2023 @ 20:57

* Added HUD class.
* Added function Players.GetHealthType(player).
* 加入HUD类。
* 添加函数Players.GetHealthType(player)。

Uppdatering: 11 sep, 2023 @ 22:35

* Added default param value for function PlayShootAnimation and PlayNormalAnimation in class Familiars.
* 为Familiars类中的PlayShootAnimation和PlayNormalAnimation添加参数默认值。

Uppdatering: 2 sep, 2023 @ 6:00

* Fixed GetCoinValue function in Pickups class.
* 修复Pickups类的GetCoinValue函数。

Uppdatering: 27 aug, 2023 @ 2:43

* Added function RemoveOptionsPickups for Pickups class.
* 为Pickup类添加RemoveOptionsPickups函数。

Uppdatering: 5 aug, 2023 @ 7:03

* Added bi-directional conversion of tear height and tear y offset for Math class.
* 为Math类添加了泪弹高度和泪弹垂直坐标偏移的互相转换。