Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Single Player
Showing 11-20 of 51 entries
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Update: Apr 18, 2024 @ 1:37pm

Automag aim reticle stickiness angle increased ( 6 to 7 ) +
Automag RRA increased ( 1.5 to 1.55 ) +
Firebomb initial explosion damage knockback increased ( 0 to 1 ) +

Experimental Changes:
BR RRA increased ( 2.25 to 2.35 )
BR Proj velocity increased ( 155 to 165 )
BR zoom increased ( 2 to 2.5 )
BR aim magnetism ranges increased ( 13 and 21 to 14 and 24 )

Update: Mar 26, 2024 @ 7:37pm

Mortar Gun initial ammo reduced ( 8 to 4 ) --
Jammer deploy velocity increased ( 4 to 5 )

Update: Mar 1, 2024 @ 10:39pm

Split of compilation between SP and MP into seperate compile batches.

Update: Feb 28, 2024 @ 11:20am

Battle Rifle projectile speed increased ( 150 to 155 ) +
Plasma Cannon stun time per projectile reduced ( 0.5s to 0.4s ) -
Radar Jammer explosion stun time increased ( 1s to 1.2s ) +
Beam rifle RRA increased ( 1 to 1.15 ) +
Beam Rifle RRR ranges increased ( 5 - 10 to 6 - 10 ) +

Update: Feb 15, 2024 @ 1:59pm

Storm Ghost shields increased ( 100 to 120 ) +
Various script fixes and adjustments to allow more allied marines on Tsavo Highway when in COOP

Update: Feb 13, 2024 @ 2:11pm

Radio Rifle max shots able to be fired increased ( 100 to 160 ) ++
Shotgun reticle stickiness range increased ( 2.75 - 5.5 to 3.25 - 6.5 ) +
Assault Rifle bullet damage reduced ( 9.5 to 8.75 = 18 to 20 shot kill ) -
Volt Driver RRR increased ( 10 - 20 to 11 - 22 ) +
Overloaded Spartan Laser RRA increased ( 1 to 1.25 ) +
Overloaded Spartan Laser reticle stickiness and magnetism ranges decreased ( 12.5 - 25 to 10 - 20 ) -
Eviscerator spread reduced ( 1.5 to 1.25 and 3 to 2.5 for dual wield ) +
Eviscerator recoil increased ( 0.35 to 0.45 ) -
Eviscerator scoped projectile final velocity increased ( 10 to 15 ) +
Strike Banshee shields increased ( 50 to 100 ) +
Strike Banshee speed variable when ascending or descending reduced ( 0.45 to 0.3 )

Brute Grenadier grenade chances increased ( 0.35 to 0.6 ) +
Brute Grenadier grenade cooldown decreased ( 3 to 2) +
Flood pureform ranged health recharge percentage increased ( 50% to 100% )
Flood pureform tank health ranges changed ( 120 normal - 140 legendary to 110 normal - 150 legendary )

Update: Jan 19, 2024 @ 7:18pm

Combat Rifle RRR reduced ( 8 and 16 to 6 and 16 ) -
Overloaded spartan laser tracer damage increased ( 2.5 to 2.75 ) +
Machinegun Turret RRR increased ( 12.5 and 30 to 15 and 30 ) +
Detached machinegun turret RRR decreased ( 15 and 30 to 10 and 20 ) -

Update: Jan 16, 2024 @ 12:48pm

Overcharged spartan laser tracer damage increased ( 1 to 2.5 ) +
Overcharged spartan laser tracer changed to burst fire
SMG constant spread angles increased ( 3 to 4 ) -
SMG max recoil per shot increased ( 0.2 to 0.22 ) -
Combat Rifle RRR increased ( 7 and 15 to 8 and 16 ) +
Spike Shot melee is now momentum based +
AMC melee inflicts 20% stun per hit +
All Warthogs and Assault Hornet mobility tweaked
Volt Driver overcharge tracking increased ( 40 to 45 base tracking, 60 to 70 resting tracking ) +
Drone Minor health values tweaked ( minor has 8 on normal and 12 on legendary instead of 10 for all ) +
Drone Major health values tweaked ( 20 for normal and 24 on legendary instead of 20 for all ) +

Update: Jan 8, 2024 @ 3:32pm

Excavator RRA increased ( 1.65 to 1.7 ) +
Excavator AA ranges increased ( 3.5 - 7 to 5 - 8 ) ++
Magnum damage reduced ( 10 and 4 to 8 and 4 ) --
Magnum AOE radius increased ( 0.25 to 0.3 ) +
SSMG secondary fire recoil increased ( -0.25 to -0.3 ) -
VVD recoil reduced ( 0.9 to 0.85 ) +
VVD RRA reduced ( 2.15 to 2 ) -

Update: Dec 28, 2023 @ 12:18am

Battle Rifle projectile speed increased ( 140 to 150 ) +
Energy Sword movement speed increased by 10% +
VVD primary ammo consumption reduced ( 0.05 to 0.04 = 5 more shots ) +
VVD primary recoil reduced ( 1 to 0.9 ) +
Accelerator Longrifle RRA reduced ( 1.25 to 1 ) -