Barotrauma
Ssparky's Gunnery
Hiển thị 101-110 trong 114 mục
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Cập nhật: 14 Thg12, 2022 @ 8:23am

I didn't keep proper track this time so oops
-Altered several stats
-Changed a bunch of sprites
-Implemented new gauss cannon sprite size
-Added plasma paralyzant & thermite ammo types.

Cập nhật: 12 Thg12, 2022 @ 8:17am

-Added plasma cannon, with standard and unstable ammo
-Added trash cannon clown ammo
-Added minigun rubber ammo
-Updated PAC loader sprite
-Updated Gauss cannon loader sprite
-Updated trash cannon sprite (slightly)
-Tweaked some damage values here and there.

Cập nhật: 10 Thg12, 2022 @ 4:12am

-Redid trash cannon sprite entirely.
-Added trash cannon explosive ammo
-Added trash cannon flyshot ammo
-Added Gauss cannon toxin ammo
-Added minigun depleted fuel ammo
-Updated UI sprites to use new gun models.
-Updated thumbnail

Cập nhật: 9 Thg12, 2022 @ 7:31am

-Cleaned up new Gauss cannon sprite
-Gauss cannon and PAC structural damage nerfed
-PAC standard ammo now pierces
-Gauss cannon explosive ammo radius reduced

Cập nhật: 9 Thg12, 2022 @ 6:28am

-Gauss Cannon reload increased, 2s -> 3s
-Gauss cannon resprite. Almost fully made of vanilla sprite parts now.

Cập nhật: 8 Thg12, 2022 @ 3:05am

Big damage changes!
-Buffed Gauss standard ammo
-Buffed Gauss explosive ammo
-Buffed Gauss phys ammo
-Buffed Gauss HP ammo
-Nerfed minigun standard ammo
-HEAVILY nerfed minigun explosive ammo
-Nerfed minigun piercing ammo
-Nerfed minigun phys ammo
-Buffed PAC standard ammo
-Buffed PAC piercing ammo
-Buffed PAC explosive ammo
-Buffed PAC EMP ammo
-Nerfed trash cannon standard ammo (slightly)

Cập nhật: 7 Thg12, 2022 @ 4:10am

-Minigun identifiers changed
-Minigun structural damage nerfed slightly across the board
-Gauss cannon recoil distance increased

Cập nhật: 6 Thg12, 2022 @ 2:21am

-Redid minigun ammo sprites. Not final.
-Redid PAC and trash cannon loaders sprites.

Cập nhật: 5 Thg12, 2022 @ 12:05am

-Fixed incorrect sprite location for PAC rounds.

Cập nhật: 4 Thg12, 2022 @ 7:44am

-Updated sprites for all guns. Goal is to make them blend with vanilla better. By no means final! (UI sprites have not been adjusted to match).