Barotrauma
Ssparky's Gunnery
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Actualización: 30 MAY 2023 a las 10:21

- Loaders (inc vanilla) will now take slight damage when their connected gun is fired. (gives mechanics a bit more to repair than just engines and pumps)

Actualización: 27 MAY 2023 a las 7:23

-Updated sounds for Gauss cannon
-Redid particles for trash cannon (not working fully yet)
-Increased collider size for plasma projectiles
-Plasma wave ammo now works mostly as intended

Actualización: 26 MAY 2023 a las 6:27

-Rebalanced cost and cost multipliers for all ammo boxes. Generally lower for most ammo types.

Actualización: 20 MAY 2023 a las 8:19

-Added MLRS Frag ammo
-Added MLRS HEAT ammo
-Changed how plasma wave ammo works (experimental)
-Changed how Gauss spreader ammo works (experimental)

Actualización: 19 MAY 2023 a las 6:26

-All ammo boxes have been fully resprited, courtesy of Jsoull
-Minigun now has a spin-up noise.
-Minigun is now animated.
-Plasma cannon has a more unique firing noise.
-Plasma cannon is now animated.
-New item: rocket crate, allows you to carry rockets around between fabricator and loader more easily.
-New trash cannon ammo type: raw sewage ammo.
-Toxin and depleted ammo boxes now require talents to craft.
-Internal file and folder restructuring.
-Image filesize has been reduced where possible.
-Sprite sourcerects have been made more accurate.

Actualización: 30 ABR 2023 a las 6:56

-"Fix" gauss pierce ammo issue by temporarily removing ability to pierce until I find an actual solution.

Actualización: 25 ABR 2023 a las 1:51

-Plasma unstable ammo now functions as a proximity-fuse, making it generally much more useful.

Actualización: 18 ABR 2023 a las 7:44

-Unstable plasma ammo no longer detonates on impact (lots of code changes under the hood)
-This prevents issues with the plasma either:
1) Not exploding at all.
2) Causing an explosion centered on the loader, killing the user.

This took 4 hours to fix god fuck

Actualización: 13 ABR 2023 a las 4:58

-oopsie

Actualización: 13 ABR 2023 a las 4:58

-Balance pass on everything. In general, damage has increased for (almost) everything, and explosion-type ammunition has become more consistent in which damage types they inflict when.