Barotrauma
Ssparky's Gunnery
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Mis à jour le : 12 juil. 2023 à 7h18

-New sprite for the minigun, courtesy of my good friend Dodo1248!

-Increased gauss spreader ammo motion detector range
-Increased gauss spreader ammo secondary projectiles
-Fixed gauss spreader firing wrong secondary projectiles
-Reduced gauss spreader secondary projectile structural damage

-Increased minigun rubber ammo stun strength

-Reduced flyshot ammo bleeding strength

Mis à jour le : 8 juil. 2023 à 4h31

-Increased trash cannon reload from 1.0 to 1.5
-Nerfed all trash cannon ammo slightly

-Nerfed all minigun ammo (very) slightly. This also corrects a typo that was causing DF ammo to do 10x as much damage as intended.

-Fixed "first fire" issue with Gauss spreader ammo (same issue as plasma wave ammo had before)

-Nerfed PAC standard and dementonite ammo

-Reduced MLRS frag ammo fragments by over half
-Nerfed MLRS HE, AP, frag ammo slightly
-Nerfed MLRS Nuke amo significantly

Mis à jour le : 5 juil. 2023 à 1h10

-Fulgurium plasma ammo now shoots its backwards secondary projectiles on missed shots, and does so more consistently.

Mis à jour le : 30 juin 2023 à 1h34

-Added Fulgurium plasma cannon ammo
-Added Dementonite PAC ammo
-Soft-reworked trash cannon:
----Sprite origin now matches other small turrets
----Launch impulse is much higher (makes landing shots much easier)
----Different sound used
----Less random impulse and angle spread to make shots more consistent
----Price slightly increased
-PAC defocussed ammo now uses a fixed, large spread. Shots do less damage to compensate.
-Minor rebalances for certain ammo types

Mis à jour le : 20 juin 2023 à 12h13

-Barotrauma mod publish page moment

Mis à jour le : 20 juin 2023 à 12h10

-Standard plasma ammo now also uses a motiondetector (testing has shown it to be almost impossible to hit anything with it otherwise).
-Added nuclear MLRS rocket. Feedback required as to its balance. Hopefully makes the MLRS a bit more viable though!

Mis à jour le : 17 juin 2023 à 1h57

-Fix the name again. Fucking hell this new update man...

Mis à jour le : 17 juin 2023 à 1h56

-Found a fix for the plasma wave ammo.
Turns out giving the loader more (hidden) capacity -which was left in from back when wave ammo was like a shotgun- causes funny shenanigans.

Mis à jour le : 17 juin 2023 à 1h51

-Attempted a fix for wave plasma ammo; did not work....
-Fix mod name being reset to internal name "Submarine gunnery" instead of "Ssparkys gunnery"

Mis à jour le : 15 juin 2023 à 8h36

-Update all ammo types that use motion sensors (proximity fuse) to the new vanilla standard. Increases performance and fixes niche situations with ammo exploding within the loader if a monster is on the loader.