Barotrauma

Barotrauma

Ssparky's Gunnery
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Update: 31 jan 2023 om 13:40

Attempt 2 at pushing this update....
-Removed Harpoon gun and CLGG prototypes.
-Added three new ammo boxes, all spreader-like.
-Added some large ammo storage containers.
-Tweaked deconstruction material returns (generally less)
-Tweaked deconstruciton times (longer for more expensive ammo)
-Tweaked some sprites and values.

Update: 31 jan 2023 om 13:36

Big new update!
-Fully removed harpoon gun and CLGG (and related items). Just not ready to make these things work for now. Sorry if this breaks your campaign.
-Added three new spreader ammo types (PAC, Plasma, Gauss). These have some bugs left but should work.
-Added some large ammunition storage containers (similar to those in EK).
-Made deconstruction returns more consistent (generally get less items back)
-Made deconstruction times variable per ammo type. (Expensive = takes longer)
-Minor resprites and tweaks here and there.

Update: 9 jan 2023 om 3:30

-Buffed PAC raw damage substantially.
-Started work on a harpoon weapon. CURRENTLY UNFINISHED, LIKELY DOES NOT WORK. DO NOT USE.

Update: 7 jan 2023 om 2:20

-Misc changes, including gauss buff again and some sprite adjustments.

Update: 31 dec 2022 om 13:02

-Buffed Gauss cannon overall
-Buffed Plasma cannon overall
-All PAC ammo, and plasma standard & unstable ammo now deal EMP damage to fractal guardians and defense bots.
-PAC EMP ammo now uses electric particles on impact

Update: 31 dec 2022 om 1:32

-Fixed trash cannon loader not swapping
-Buffed gauss cannon damage slightly overall
-Decreased minigun ammo use (ammo boxes last longer)

Update: 17 dec 2022 om 10:39

-Fixed incorrect swapping offsets on every gun. This means guns will no longer clip into the hull after being swapped to. Primarily affects the PAC and plasma cannon.

Update: 17 dec 2022 om 4:41

-Gauss cannon ammo is now more expensive overall
-Guns now have unique projectiles
-PAC and Plasma cannon now use their own particles, such that their particles no longer always have a red tint to them.
-Gauss cannon hollow point ammo replaced with depleted fuel ammo
(Neither has a unique personality, so replacing HP with a vanilla options seems like a better choice.)
-All depleted fuel ammo now requires electrical skill to craft
-All toxin ammo now requires medical skill to craft
-Some stats rebalanced
-Some particle effects changed a bit here and there.
-Gauss cannon ammo sprites no longer have a weird green border.

Update: 15 dec 2022 om 5:05

-Unique projectile sprites for every gun
-Thermite now explodes more but does less damage per explosion
-Fixed thermite recipe error.

Update: 14 dec 2022 om 8:28

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