Hearts of Iron IV

Hearts of Iron IV

Age of Imperialism
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更新于:2023 年 9 月 20 日 下午 12:56

Changelog:
- Decisions to unite global alliances "in-pairs" have been added for those who would like to see a bit less chaotic global conflict. Option to turn them on is now present in Custom Rules- Game Setup
- Free market events have been overhauled to display correctly what they are spawning, the spawn of things was fixed and the values were changed, etc.
- Positive assumptions decision set has been slightly reworked and expanded by one more event. If you are desperate for resources or manpower, you may drop some of your hard line liberalism now!
- Stanisław Bułak-Bałachowicz has been removed from Pribaltika, he shall retun
- Politics decisions now require correct ideology to be available
- World tension changes are now named accordingly in case of early wars ending
- The number of volunteers going around the world has been slightly decreased
- Chinas have been deindustrialised even further for balance reasons
- Fixed some missing national spirit icons
- Added new national spirit icon for supporting Portuguese in Iberian wars
- SouthEast Asia shall leave the Reichspakt if they opt to get rid of German influences
- Sankt Gallen is Atlantis no more
- Politics and border conflicts decision sets have been added to all of Japanese branches of the focus tree
- Karl Jurgen Freiherr was the impostor
- Replaced some outdated bonuses
- Portugal no longer claims Xinjiang
- Portugal also no longer is increasing oil production in Angola by increasing in in Moazambique
- Fix for traits of certain Afghan ministers
- In order to increase chances of survival for German Asia, Nepal and Tibet, their focus trees now enable them an increase of mobilisation law
- Focuses in German Asia concerning spawning in of factories as part of interventionist and corporationist economy branches have been buffed
- Afghan national spirit Shield of Islam no longer allows you to throw all your divisions into a single battle
- Russian units no longer spawn in Turkey on game start
- Commonwealth of Nations alliance can now break up if United Kingdom had capitulated. The decision belongs to Japan, however it can be influenced in the custom game rules
- Fixed Japan bypassing all their focus to help Qing build up for the civil war
- Hiring prime ministers now costs a single political power
- Grand Duke Kirill trait has been fixed
- New flavour event for Yugoslavia has been added from the ⁠content-submission
- Start of the Spanish civil war has been reworked in order to balance out the civil war better
- And since rebalancing work so well, Royalists have been nerfed cause they were now winning all the time
- If in early wars the player has picking neither of the side and war shall drag in a stalemate for a bit, one of the sides shall be boosted in order to cease the conflict before Great War begins
- Proclaiming your imperialist ambitions becomes automatically available if you are already participating in war (as it is likely a Great War already, so there is no point to wait!)
- Portugal is now going to join Spanish civil war without the need to worry about having an actual army!
- Replaced Sidonio Pais description to a new one
- The lost Russian cavalry division is no longer lost
- Some swapping of focus descriptions to correct ones
- Several icons in Canada and Mexico have been replaced by new better ones
- Some typos fixing
- Some bonus names fixing

更新于:2023 年 8 月 31 日 上午 11:03

The Road of Mandalay changelog:
Full content pack has been added for nations of British Raj, Afghanistan, Nepal, Tibet and German Asia. It includes things such as: focus, national spirit, decision sets, early game wars, events, general staff rework, political parties rework, national leaders overhaul, custom sets of ministers, companies and military staff advisers, global events concerning doings of said nation and also expansion of capitals capturing events in order to include said nations both capturing other nations capitals, as well as, other nations capturing capitals of the nations added!!!
Border conflict decisions are here. From now on when you decide to embrace the imperialist spirit via focus tree, a new decision set shall be unlocked which will allow you to utterly annoy your neighbors!
Achievements have been added into the mod, some of them have been suggested by the members of our Discord server!
Experimental AI option has been added and is set on by default in custom game rules.
AI should focus more on the production of tanks and planes.
AI should focus more on the economy (until mid 1933 civilian factories then military factories)
AI should choose economic and expansion focuses more eagerly.
German AI going down the blitzkrieg line should focus on the tanks, choose the blitzkrieg doctrine and become even more aggressive. German AI is set to not defend allies (except Poland) in order to better counter European threats.
The notifications about war being justified you or your allies via focuses are now present
The crossing connecting the island being part of what is considered Russian Siberia and the island game considered part of American Alaska has been deleted. Thus the issue of trade being able to move by train between the Americas and Eurasia/Africa has been resolved.
A massive nerf to stability and war support of the United Kingdom, Germany, Italy, Japan, USA, Canada, South Africa and France. Achieving 100% of each should be at least a bit harder than it was before
Events concerning Polish doings have been added to finally keep Russian player updated in what happens in Western Flank of his alliance
New set of decisions is now available for China which allows them to stress the case of their loss frontier and recover control over Himalayas, Xinjiang and Mongolia
South Africa is from now on able to ask for Angola and Mozambique whichever nation currently owns and controls these places
The world tension is now lowered or increased by some focuses in all nations, reworked the values if this already been the case
Issue concerning French ministers and military staff erasing each other from existence has been solved
Fix for doctrines cost reduction from focuses
When faction leaders finish their focus that enables the possibility of joining research group the allies of them receive event informing them about it and a little bonus to research as an icing on the cake
Transcaucasia is here with some of its basic content and it shall be further developed as part of the Wall of Soyuzniki update!
Oil drums, as well as other modules introduced in By Blood Alone update we missed have been added
Smolensk state has been made smaller to better fit in with Belarusian claims in Russia
The general staff of many nations, especially Germany and USA have been rebalanced in order to remove traces of Wehraboos and Pattonooism from the mod
The borders of Arab States have been made more smooth
The same can be said about Hindu-Muslim border in India that becomes relevant once Afghan Plot takes place
German Asian lands have been significantly boosted to actually fit the title of the Pearl of Kaiserreich
Ottomans have regained their independence, but should the Ottoman rule last remains a different case!
Chinese Republic industry has been nerfed in order to give any fighting chances to the Empire as Qing got more competent
The Qing Empire has become more competent so to speak and also they start now as an independent nation rather than a Japanese puppet state. In return the Japanese received rights to some of Qing resources
The Portuguese focus on potential buying off the claimed land from the British has been cut down on claims, now it is only about the Rock. If you want to have more than that, well, why had you joined the British faction then?
Certain nations in the mod have become much more likely to naval invade their enemies!
2 new flavor events that came from ⁠content-submission via courtesy of @Wagner
The nation of Bukhara is no more and all traces of its existence have been erased from the mod
AI is now less suicidal and should be much less willing to declare war on major nations when they are already at war
Some rebalancing here and there
Removed useless tags from the mod
Overhauled the way code of the mod has been written in many places of the mod
Endless fixes to characters
Endless fixes to countries history files
Endless fixes to bunuses from the national spirits, the amount of those can be considered an overhaul at this point
Endless fixes to focuses requirements and bonuses
Fixed endless amount of typos in the code
Fixed replace file of the mod
Fixed AI strategies, policies, focuses, templates, production and other things AI involved and also adjusted it to the ideologies of the mod
Fixed military leaders abilities
Fixed strategic regions
Fixed bookmarks errors
Fixed weather
Fixed state categories
Fixed DLC compatibility errors
Fixed endless typos in the code of the AoI
Fixed colors caused errors of many nations
Fixed or to be more accurate, added cultures to many nations
Fixed political power requirements in the mod
Fixed transfer of lands decisions and events to actually work as intended
Fixed French decisions that required to be other nation than France to do… French decisions
Fixed sabotage events
Fixed intelligence agencies, intelligence techs, events, spies, virtually whole of La Resistance content
Fixed AI not researching tanks or artillery and most often both
Fixed armored units
Fixed air units
Fixed licences
Fixed generic names for the characters
Fixed documents
Fixed flags
Fixed custom game rules
Fixed icons and models, especially since those were incompatible with some DLCs and the other way around, lack of those DLCs could lead to some unexpected problems
Fixed technologies unlocked by nations with and without some of the DLCs such as No Step Back or By Blood Alone
Fixed event pictures
Fixed the killing of characters in the mod, now we are simply retiring them
Fixed potential reasons for random crashes, such as but not limited to: medium flags causing the mod to crash, AI peace conferences strategies causing the mod to crash, the map causing the mod to crash, the navy causing the mod to crash, the characters causing the mod to crash, the bad code causing the mod to crash, the technologies causing the mod to crash, the equipment causing the mod to crash, the lack of dynamic tags causing the mod to crash, the UI causing the mod to crash, the overload of errors that was also causing the mod to crash. We have absolutely no idea how any of you managed to play this mod until now, the amount of reasons (each one separately being able to crash the mod) behind potentially experiencing crashes on this mod was plain ridiculous and shall remains forever an evidence that God Almighty has personal liking towards this project by enabling it to remain in semi-workable state until those fixes arrived.

更新于:2023 年 5 月 27 日 上午 8:27

更新于:2023 年 5 月 13 日 上午 2:17

The issues concerning wrong requirements in 2 of Balkan Federation focuses and 1 Russian focus have been fixed

更新于:2023 年 5 月 7 日 下午 2:39

Changelog:
- Russian commanders have been moved a little and also purged if necessary, this being the case in Russia, Anatolia, Pribaltica and Mongolia
this is only the beginning
- Railway Wien-Warsaw was added
- Typos in economic decision set were fixed
- British focus Ensure the Loyalty of the Indian Army has been changed into Build Mutual Trust with the effects of it modified into something much more useful for both sides
- British focus Status of Afghanistan got itself a new icon
- British focuses concerning sending ultimatums to Afghanistan and Siam are now only accessible once you fix the Empire
- Description of German national spirit Kaiserliche Marine has been modified in order to better suit the reality of the game
- Moscow is no longer greater than Petersburg, also Russia has been slightly deindustrialised as part of it
- Petersburg now has dockyards at cost of some of their military factories
- Infrastrcture and airbases in both of these states has been torn down a little bit
- Germany now has access to economic decisions
- German focus Strengthening Our Grip in the Far East and Pacific has been changed to Our Far Eastern Outpost, the focus modifiers have also been changed
- German focuses about investing in their Far Eastern possessions have been rebalanced and the requirements of doing so have been adapted to future conditions of On the Road to Mandalay update
- One small Gfx fix to US decision concerning inviting Paraguay to their faction
- US AI should be now more willing to invite more members to their faction when they can, be prepared for larger League of Nations!
- Global events concerning League of Nations growing as a result of US invitations to it have been fixed
- Kaiser Grenadier division template in Germany has been fixed
- War Plan Purple focus icon in USA works as intended
- The faction decisions have been removed as separate category and with it the decisions to gain faction's national spirits went with the wind
(In case you may be wondering why, we removed them because there was no more need for them with more and more nations receiving their own content and thus their own faction's national spirits)
- The decisions about joining faction's research group were however left intact as they continue to serve their purpose, however since factions decision categories have been scrapped for now, these decisions are now part of Economics
- Russian economic focuses bonuses descriptions have been streamlined a bit

更新于:2023 年 3 月 27 日 上午 8:34

Changelog:
- Small Austrian event loc fix
- Austria now losses their Problemtic help from Germany national spirit the way it was intended
- Global event about Creditenstall Bankrupcy now works as intended
- Small focus gfx fix for Australasia
- Small focus gfx fix for Portugal
- Cristeros Mexico now moves their capital to Mexico City once the civil war is over (by the means of finishing their first political focus)
- We managed to stop Kingdom of Spain from changing their name to **Carlism** after they win the civil war
- A focus icon in South Africa has been removed and replaced by a new one in order to avoid controversy

更新于:2023 年 3 月 18 日 上午 3:59

Changelog:
- Global events covering doings of Portugal, Canada, South Africa and Australasia were added
- Australasian focus tree should now be a little more aesthetic
- Australasian starting planes should now work as intended
- Some more typos fixed in Australasia
- Support for Political Pluralism focus in Australasia should now give small boost to integralist ideology
- Dai Li national spirit icon in Chinese Republic now works as intended
- Empower the Police focus tree icon in South Africa now works as intended
- Spanish Kingdom shall now change flag to a new one after the civil war is over, with the flag variant being dependant on which political option is chosen
- Portuguese land forces decisions now work as intended
- Canadian companies now work as intended
- Russia now has claims on South Sahalin and Kuril Islands, they can also core these states and snatch them away during war
- Weekly stability increase from decisions now work as intended
- City of Izmit is back as a victory point!
- The option of placing Boris III on Yugoslav throne once again works as intended
- Civil war decisions that allow you to buy foreign tanks and planes in Spanish Republic, Spanish Kingdom, Mexico's Government, Chinese Republic, Chinese Empire and Qing Empire have been fixed for both No Step Back and By Blood Alone DLC users, as well as those who do not use these DLCs
- Unit models and equipment/technologies icons were added to Russia, Austria, Bohemia, Croatia, Constantinople, Pribaltica, Trieste and Chinese Empire. These are now largely placeholders borrowed from vanilla which we hope to develop further in the future if possible, but they undoubtedly look better than generic models these nations were using.
- Age of Imperialism welcome event has been updated

更新于:2023 年 3 月 5 日 上午 5:54

更新于:2023 年 3 月 3 日 上午 10:33

Changelog:
- Content pack for Canada, Australasia, South Africa and Portugal is here!
- New events for Canada, Australasia, South Africa and Portugal
- New ministers, companies, military advisers, political parties for Canada, Australasia, South Africa and Portugal
- Reworked stability, war support and number of research slots for Canada, Australasia, South Africa and Portugal
- Reworked general staff for Portugal
- New focus trees for Canada, Australasia, South Africa and Portugal
- New decisions for Canada, Australasia, South Africa and Portugal
- Custom game rules were also expanded with a purpose of including the new content
- Slight rework for both Spanish Kingdom and Spanish Republic in terms of shifting the Spanish Civil War theme to Iberian Wars theme, this includes new events, some focuses and much "easier" way of forcing Portugal under Spanish control and coring it
- Some balancing changes for Russian Empire in order to make their economical paths more streamlined
- Several new cities appeared on the map, as well as more states and cities have now dynamically changing names (this being case in Germany, France, Poland, Austria and other Greater German Sphere nations)
- AI shall from now on invest its time and resources into La Resistance spy agencies content
- A number of balancing changes done to Spanish and Chinese civil war in order to enable more equal chances of winning (but please believe me, these conflicts shall never be truly balanced)
- US 1936 elections Roosevelt vs MacArthur were finally fixed, I could tell you what kind of bug caused them to not work as intended and forbid you from reelecting Roosevelt or MacArthur, but you wouldn't believe me either way... erm, so please enjoy some working US content now
- A number of small quality of life changes
- A number of small bugfixes

更新于:2023 年 1 月 26 日 上午 10:53