RimWorld
More xenotypes and multicultural factions
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Pembaruan: 27 Mei 2024 @ 7:00pm
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Fixed the Beardless/Furskin interaction bug with Ideology, where male gwennin would get an unresolvable "Look Change Required" moodlet.

Added xenotypes to creeps.

Pembaruan: 30 Apr 2024 @ 6:47am
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The proles are now uglier.

It came to my attention that proles being ugly meant they disliked each other, which meant more fights. That might work for waster pirates - who are also ugly - but proles are supposed to be somewhat content worker bees.

As a result, proles are now uglier, but they are also nice, so they won't judge each other for it.

Reapers have had nice removed and instead can shoot firefoam.

With these changes, nearly every gene from vanilla rimworld is now represented among the six new xenotypes and the default ones from the game.

Pembaruan: 27 Apr 2024 @ 6:27am
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Fixed errors that would pop up if Anomaly was not installed.

Pembaruan: 24 Apr 2024 @ 11:04pm
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Added xenotypes chances to Ancient factions and Sanguophage thralls. Please let me know if there are any other significant gaps.

Pembaruan: 15 Apr 2024 @ 7:19pm
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After playing Rimworld exclusively with this mod since Biotech's launch, I've made the following changes regarding balance. I also fixed some typos. I believe this mod to be in its final state, with the only planned changes being to add the xenotypes to new factions added by new DLC.

The changes are very minor, but some xenotypes have had their genes changed slightly. Those affected are Nizai, Proles, Gwennins, and Reapers. The changes are as follows:

Nizai - Removed hyper-aggressive gene. This is to further differentiate them from Hussars and make them easier to use, which further counteracts how specific they are.

Prole - Removed stomach gene. It didn't really make sense, and caused weird behavior where your cook preferred to eat raw food. This change also lowers Prole metabolism.

Gwennin - Made them slightly less happy, and in exchange they can now eat raw food. Unlike Pigskins, they can still get food poisoning.

Reaper - Several changes, but the end result is a pawn that should be better able to handle staying sane, awake, and healthy during stressful situations that require doctors.

Pembaruan: 15 Apr 2024 @ 5:48am
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Mod updated to add the new xenotypes to shamblers, ghouls and cultists. Text blurbs for the new races are slightly rewritten for better flow.

Creeps are unaffected. The patch I made to add genes to creeps was split off into its own mod rather than included in this one.

Pembaruan: 15 Mar 2024 @ 8:11pm
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Mod updated to 1.5.

Pembaruan: 11 Des 2022 @ 12:57am

[Auto-generated text]: Update on 12/10/2022 10:57:09 PM.

Pembaruan: 28 Nov 2022 @ 5:15pm

[Auto-generated text]: Update on 11/28/2022 3:15:47 PM.

Pembaruan: 25 Nov 2022 @ 4:39am

[Auto-generated text]: Update on 11/25/2022 2:38:59 AM.