Project Zomboid
Coryerdon or Dirkerdam to OTR road
Показані результати 1–10 із 10
Оновлено: 25 лип. 2024 о 10:39

Removed the custom LUA code/files for the shelves in the 2 small garages at each end of the main road, and set the room definition of the rooms that contain these shelves to "warehouse" as to match the rest of the building's loot theme. This means that those shelves no longer only spawn sledgehammers and gravel bags, but this was done to resolve a very rare bug with apparently a mod conflict that caused shelves of those types to no longer respawn loot across the rest of the entire world. In hindsight, pending loot rarity, those shelves were OP anyway.

While I was at it, I decided to widen the service road a little bit that connects the main highway to Dirkerdam. Also removed some trees from being too close, as myself and others that play on my servers didn't like how cramped it felt and it was too easy to smash a car up while trying to play zombie-frogger.

Holding off on other addition for when b42 lands. Hoping to add more buildings, streets, more stuff to discover out in the forest, and MAYBE a connection to Westpoint with a bridge of sorts. This all depends on how TIS change/improve Westpoint, to where a connection would make sense and not look unnatural and out of place.

allthat.txt

Оновлено: 20 трав. 2023 о 14:43

Modified the map so that both Coryerdon and Dirkerdam can be connected to, depending on which you choose to run!

Basically just added a service road/path in cell 35,19 to run north and connect to Dirkerdam, along with a new small camp site, pond, and trails.

Оновлено: 1 груд. 2022 о 15:16

Finally figured out multiplayer foraging/zombie zone issues. Blerg. Details in description.

Оновлено: 29 листоп. 2022 о 15:21

Added new small town, lots of polish, more forest trails/builds, etc.

See description for details!

Оновлено: 25 листоп. 2022 о 3:55

Fixed a wonky window in one of the forest shacks, and a few other minor visual fixes.

Оновлено: 24 листоп. 2022 о 14:45

After some tweaks, first public release! Here goes nothing...

Оновлено: 24 листоп. 2022 о 12:15

Оновлено: 24 листоп. 2022 о 12:05

Оновлено: 24 листоп. 2022 о 11:57

Оновлено: 24 листоп. 2022 о 10:54

Initial unlisted upload while I iron out any last minute shenanigans.