Total War: WARHAMMER III

Total War: WARHAMMER III

Light Difficulty Mod (MP and SFO compat) 6.x Update
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Actualización: 7 JUN 2024 a las 15:21
por Zach

Actualización: 7 JUN 2024 a las 14:49
por Zach

Actualización: 8 MAY 2024 a las 7:33
por Zach

Actualización: 3 MAR 2024 a las 8:34
por Zach

Actualización: 16 DIC 2023 a las 14:55
por Zach

Actualización: 18 OCT 2023 a las 11:50

Sizeable update:

Reintroduced Domain and Decision policy tables (Encourages AI to make best choices it can based on its situation(s))

Adjusted income allocation tables to encourage AI to spend its dosh, as it is usually swimming in it

REMOVED RESTRICTIONS disabling AI agent campaign actions - (Messed with AI special agent actions like doom engineers and etc). If you wish for agents to be disabled, please subscribe to an agent mod that does just that

Updated lightning strike disabling tables

Actualización: 6 OCT 2023 a las 15:05

House Cleaning
Removed domains tables (caused 'huddling'
Redid faction potentials to give major factions an upper hand so they don't get m0nched as easily
Removed AI construction priority tables, I recommend Lycia's implementation of AI construction priorities
Set AI to spend 2x much dosh budget wise instead of standard, 'encouraging' them to not horde fat stacks of cash

Actualización: 5 OCT 2023 a las 8:51

Actualización: 4 OCT 2023 a las 8:25

Actualización: 3 OCT 2023 a las 19:39