Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Strahd von Zarovich (D&D)
正在显示第 1 - 10 项,共 12 项条目
< 1  2 >
更新于:2024 年 8 月 24 日 下午 3:47
作者:Fuzzle

Fixed an issue where the Vampire Spawn units would lose their era-based strength in the Future Era.

更新于:2023 年 10 月 11 日 下午 2:32

Fixed a bug where bards and druids would share their faith and culture from kills with all units.

更新于:2023 年 6 月 2 日 下午 8:31

Changed the Unit naming UI to be more modular. Thanks to JNR for the better version of my original code!

更新于:2023 年 1 月 20 日 下午 12:39

Fixed a bug where Vampire Spawn ranged promotions would be weaker than melee promotions.

Updated promotion texts to clarify melee vs ranged attackers.

更新于:2022 年 11 月 13 日 上午 10:03

Fixed a mild dependency on other DLC for stuff to work.

更新于:2022 年 11 月 6 日 下午 6:34

Fixed an expected bug where combining melee class and ranged class vampire spawn units in corps and armies would cause them to be unable to use ranged attacks.

更新于:2022 年 11 月 4 日 下午 5:54

Fixed an oopsie included when testing relics.

更新于:2022 年 11 月 4 日 下午 5:42

Added two new relics: Tome of Strahd and Holy Symbol of Ravenkind.
Icons in the Great Work Showcase menu don't appear to work when in Secret Societies mode.
Fixed an issue where Vampire Spawn didn't gain the appropriate combat strength when defending from ranged attacks.

更新于:2022 年 11 月 1 日 下午 5:36

Fixed the problem with the random names thing breaking mountain improvements! Very simple, thankfully! Enjoy!

更新于:2022 年 10 月 30 日 下午 4:40

Fixed a bug where players couldn't place mountain improvements properly, due to the random naming function (both are a part of the unit panel code). Working on a solution to restore random names without compromising gameplay.