Garry's Mod

Garry's Mod

City 8: Definitive Edition
Viser 21-30 af 33 forekomster
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Opdatering: 30. apr. 2023 kl. 17:18

v2k:
- CS2 sidewalk maintenance work.

Opdatering: 30. apr. 2023 kl. 6:39

v2j:
- Restored lights in one of the unused buildings.
- Added extendable train ramp in the train station.
- CS2 sidewalk maintenance work.

Opdatering: 21. apr. 2023 kl. 8:21

v2i:
- Fixed Z-Fighting in RB3 staircase railing.
- Added missing indoor soundscapes.
- Removed glare from CZ1 building windows.
- Fixed RB1 vent collision issue.
- Fixed nodraw counter in DB4.
- Fixed CMU operating room door height.
- Expanded & relocated event room.

Opdatering: 27. mar. 2023 kl. 5:22

v2h:
- Fixed up CZ1 alleyway.
- Added collisions to the Warehouse 3 machine railing.
- Fixed Z-Fighting in some Warehouse 3 railing.

Opdatering: 15. feb. 2023 kl. 4:37

v1f:
- Turned off the lights in one of the unused buildings
- Added a vent inside Residential Block 3 leading to a side-roof
- Slightly increased the light level in Warehouse 3
v1g:
- Added a second vent inside Residential Block 1 leading outside

Opdatering: 6. feb. 2023 kl. 1:52

v2e:
- CZ1 alleyway maintenance work
- Removed a random prop stuck outside the world

Opdatering: 5. feb. 2023 kl. 4:45

v2d:
- Removed Vending Machine in RB2
- Lowered North CWU HQ Entrance lighting
- Fixed Z-Fighting in RB3 stairs
- Increased DB4 Side-Room lighting
- Slightly inched DB3 further from the wall
- Changed event room roof to skybox
- Disabled collisions in side-roof of RB3
- CZ1 alleyway maintenance work

Opdatering: 23. jan. 2023 kl. 14:48

v2a:
- Replaced a window in the alleyway behind CWU HQ
- Improved store stall collisions
v2b:
- Removed map terminals
v2c:
- Added a new holo-sign inside DB10

Opdatering: 22. nov. 2022 kl. 6:05

v1z:
- Converted all holographic signs to brush entities
- Fixed a nodraw brush in RB2 balcony
- Changed door skin of the shop behind the CWU H/Q
- Automatically close some map doors

Opdatering: 1. nov. 2022 kl. 10:05

v1y:
- Improved CMU lighting
- Fixed CMU soundscape
- Fixed some cubemap issues
- Improved abandoned building lighting
- Fixed RB2 door button move direction
- Fixed clipping pipe model in RB1
- Fixed gap in door in one of the stores