Project Zomboid

Project Zomboid

RV interiors for Special Emergency Vehicles & FBI
Mostrando 1-10 de 14 aportaciones
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Actualización: 26 AGO 2024 a las 6:17

-Removed Filibuster requirement so this mod can be used with animated or non animated version of Filibuster Rhymes' Used Cars! mod


REQUIRES NEW SAVE / SERVER RESTART
as all trunks contents will be deteled and can cause issues and errors.

sorry!

Report any issues.


and remember:

Only use one version of Filibuster Rhymes' Used Cars! mod.

Actualización: 13 ABR 2024 a las 1:10

Actualización: 30 SEP 2023 a las 12:03

-possibly reduced the chances of appearing out of ATF/DEA truck interiors.

Actualización: 13 MAR 2023 a las 5:35

-Added interiors for the new ATF & DEA trucks.

Report any issues

Actualización: 17 ENE 2023 a las 16:59

-Added interior for my new vehicle: Jefferson County KY Sheriff's police Special Operations Group Command Truck.

Report Any issues.

May require new game or cell reset.

Actualización: 23 DIC 2022 a las 12:07

-Removed all legacy mod options as main RV_INTERIORS mod did, so there is only one mod option now and people who don't read mod descriptions will likely not become crazy..

Actualización: 14 DIC 2022 a las 16:47

-Added interiors for the new FEMA HAZMAT Truck.


**If you visisted any interiors, you may not see the new ones and require cell or map restart.**



Please Report Any issues.

Actualización: 9 DIC 2022 a las 5:51

MOD FILE FIX

Actualización: 9 DIC 2022 a las 5:46

RV interiors 1.2 Fix, please report if it works on dedicated servers.


Please before reporting any issues, make sure you followed the new instrutions on the RV INTERIORS mod page.

Actualización: 31 OCT 2022 a las 15:46

Multiplayer Fixes:

-Fixed F700BOMBSQUAD box truck had no option to enter it's interior.
-Fixed The FBI Econoliner interior replacing all econoliner interiors (even on non-FBI livery econoliner RVs from the base RV-Interiors mod)
-Fixed some more code issues.

Take into account that vehicles/interiors already entered may still be bugged (or not) if this is the case may need a reset or al least a new vehicle.


Please report any new issues