Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Kraka Drak: the Norse Dwarfs
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Aggiornamento: 2 mag 2024, 6:45

- Removed the new infantry workshop buildings.
- Ward chain has more effects for Stormbeards and Wardbearers in the region.
- Ranger chain has more effects for Stormbeards, Rangers and Pathgrinders in the province to give reasons to build it. Also added Pathgrinders garrison to the new second level as well.
- Changed wording on two building context from “kraka drak” to “norse dwarfs” to better account for TOW.
- Internal: removed a couple old pics.

Aggiornamento: 30 apr 2024, 10:38

- Shoved Malakai and his first foe closer to Karak Dum and Vlag, respawned Kraka Drak.
- Moved Cromson’s start closer to Ravsnvake to retake it. Updated frontend coordinates.
- Disabled generic terraforming buildings since CA made all of Norsca easy peasy lemon sorbet squeezy. Made a quick specific landmark for Kraka Ornsmotek as a replacement. (blindly added to campaign but it should work)
- Allowed new slayer characters and doomseekers for Kraka Drak (pending DLC ownership ofc).
- Updated dragon slayer effects on the slayer building from Mixu’s to CA’s keys.
- Reworked a unit set so that it wouldn’t accidentally buff all units too for TEB.
- Moved up the tech tree by 3 indents to fit again in the screen (why do they keep changing this rule).
- Internal: added new dorf RORs to the exclusion lists.
- KNOWN ISSUE: with 5.0, campaign effects will show units you don’t have access to (e.g., Thunderers). I can’t fix this.

Aggiornamento: 22 feb 2024, 8:21

4.2 bump

Aggiornamento: 20 gen 2024, 14:15

- TOW: follow-up to Kraka Ravnsvake getting the kraka drak tech tree Robie-side.
- TOW: Ravn gets the KD roster, buildings, wardlord, unique skills and an identical copy of the tech tree. Works fine? Hopefully.
- TOW: KD also now trades with KR by default on new campaigns.

Aggiornamento: 20 gen 2024, 7:38

Aggiornamento: 20 gen 2024, 6:33

TOW: Kraka Ravnsvake has access the Ward chain. Nothing else changed, I don’t want to smash my face against tech tree issues atm

Aggiornamento: 1 gen 2024, 11:33

- TOW, follow-up to robie's update and the Slann moving mountains around. Updated Crommy's initial position and some buildings in the area.

Aggiornamento: 21 nov 2023, 5:24

- Updated obsolete winds of magic effects with magic reserve stuff.
- Fixed my doofus act of adding norscan camps around the place.

Aggiornamento: 15 nov 2023, 5:26

preliminary porting for the TOW campaign:
- fixed frontend
- ported starting scripts (spawn, spawn Carlos, garrisons, wars)
- ported landmarks
- ported norscan camps
- NOT ported reclamation landmarks

temporary situation with three provinces, many wars, no idea how it plays out.

Aggiornamento: 19 set 2023, 8:35

fixed links in the runelord's red line