Stellaris
! Sartek Economy Master
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Güncelleme: 28 Mar 2024 @ 17:05
Güncelleyen: A-Sartek

Bump for multiplayer testing.

Güncelleme: 27 Mar 2024 @ 19:47
Güncelleyen: A-Sartek

Economic categories

Districts

Placeholders

Güncelleme: 26 Mar 2024 @ 22:16
Güncelleyen: A-Sartek

Districts

Bug fixes
  • Added a LOT of placeholders (for civics, ascension perks, scripted triggers and traditions) to avoid Stellaris skipping triggers at random if you are not using specific mods. That should also fix free districts bug reported by @Ave Imperator. (Btw, thanks again for the report.)
  • That last update also made the error log easier to read.

Güncelleme: 25 Mar 2024 @ 18:07
Güncelleyen: A-Sartek

Districts
  • Added Inline_Scripts, things are now more streamlined for any future merges.
  • Revisited Bug Branch: Extra Civics - added some missing Inlines from that mod, that should fix any incompatibilities. (Thank you @Flagan11 for the report.)

Güncelleme: 23 Mar 2024 @ 14:17
Güncelleyen: A-Sartek

Updated Auxiliary folder with Vanilla files so is easier to compare next time.

Güncelleme: 23 Mar 2024 @ 14:11
Güncelleyen: A-Sartek

    Economic Categories
  • Erased modifier_category = deposit from Stations category, this is a vanilla change.

    Districts
  • Added even more support for z Expanded Traits, Civics, Pops, and More.
  • Added support for Starnet.
  • Rural districts - Updated triggered district desc for: job_scrap_miner_drone_effect_desc; essentially it no longer restricts Subterranean origin. Vanilla change.
  • Rural districts - Updated triggered district desc for: job_scrap_miner_effect_desc; essentially it no longer restricts Subterranean origin. Vanilla change.

NOTE: Everything works even if you decide not to use z Expanded Traits, Civics, Pops, and More.

Güncelleme: 22 Mar 2024 @ 21:26
Güncelleyen: A-Sartek

    Economic Categories
  • Added support for z Expanded Traits, Civics, Pops, and More.
  • Added triggered_upkeep_modifier for some jobs.
  • Added instances of { is_pop_category = simple_drone is_pop_category = resident_gestalt }

IMPORTANT: TESTING DISTRICTS, EXPECT ANOTHER UPLOAD TOMORROW.

Güncelleme: 15 Mar 2024 @ 4:04
Güncelleyen: A-Sartek

Erased sneaky .bak file after WinMerge comparison.

Güncelleme: 5 Mar 2024 @ 19:59
Güncelleyen: A-Sartek

3.11 Compatibility list>

Disctricts>

  • Added district_resort instances for urban districts.
  • In religious arcology districts updated how megacorps and death cults work in order to reflect vanilla changes.
  • Added a vanilla fix missing in the mod to district_mining_uncapped where instead of -always = yes- it is now -exists = owner- so it starts counting mining housing only if it has an owner.
  • Erased - potential: exists = owner -; from district_rw_farming in order to reflect vanilla changes.
  • Compacted small bits of Gigastructural code.
  • Erased district_rw_quberine which is no longer used in Gigastructures.
  • Erased army_modifier (does not exist) for Unique Ascension Perks districts.
  • Added instances -exists = from- to show_on_uncolonized in UAP districts.
  • Added a single instance of -sartek_hive_mod_or_hive_vanilla = yes- at urban_districts for to further increase compatibility with Planetary Diversity and other mods that use hive districts.

Economic Categories>
  • Added vanilla script -trade = { parent = country }-
  • Added vanilla script for megastructures_gateways
  • Added a vanilla triggered_produces_modifier for planet_livestock, this check is done so that livestock working zoo jobs don't inherit the modifier.
  • Since this mod also generates upkeep modifiers for livestock, in order to keep things symmetrical I also added a triggered_upkeep_modifier.
  • Overwrited a vanilla script with -planet_squires = { parent = planet_jobs_productive } category in order to reflect vanilla changes.
  • Rehauled planet_knights category in order to reflect vanilla changes.
  • It seems Stellaris devs got rid of their "special hack" with their now removed knights_independent_category so I erased it as well. (Quote from script so it is documented somewhere and if it used in the future: #DO NOT ASSIGN A PARENT TO THIS. #It is a special hack. The normal job modifiers apply via knights_unity/research_output_modifier script values in the jobs)
  • Added generate add & mult modifiers to planet_pops.
  • Added generate add & mult modifiers to hab_deposits.

Güncelleme: 5 Mar 2024 @ 19:55
Güncelleyen: A-Sartek

Initial 3.11 update