RimWorld
Configurable Techprints
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Actualización: 19 JUL a las 21:21

Updated for 1.6

Actualización: 30 DIC 2024 a las 16:55

[Auto-generated text]: Update on 12/31/2024 11:54:56 AM.

Added a button in the research tab for techprinted projects that are held by factions, which shows/hides the factions which have access to the techprint.

Actualización: 22 MAY 2024 a las 9:44

[Auto-generated text]: Update on 5/23/2024 2:44:54 AM.

- Fixed inverted research list.

Actualización: 13 MAY 2024 a las 23:17

[Auto-generated text]: Update on 5/14/2024 4:17:51 PM.
Fixed research base cost being modified incorrectly.

Actualización: 7 MAY 2024 a las 22:46

[Auto-generated text]: Update on 5/8/2024 3:46:43 PM.
1.5 Update (finally!)
- Added explicit handling for anomaly research, which is not compatible with techprinting.

Actualización: 5 DIC 2022 a las 23:05

[Auto-generated text]: Update on 12/6/2022 6:05:08 PM.

- Hotfix: removed obsolete Manifest.xml file (for Fluffy's Mod Manager, not needed for FMM, possible errors).

Actualización: 4 DIC 2022 a las 15:18

[Auto-generated text]: Update on 12/5/2022 10:18:34 AM.

- Fix: missing null check. Don't know how this one slipped past me in testing :/

Actualización: 4 DIC 2022 a las 7:19

[Auto-generated text]: Update on 12/5/2022 2:18:57 AM.

Biotech research compatibility. Research that requires chips will:
- show up in blue on the custom techprints screen
- override any chip requirements if techprints are set
- be ignored by automatic techprint generation

Actualización: 27 NOV 2022 a las 19:48

[Auto-generated text]: Update on 11/28/2022 2:48:45 PM.

- Added explicit check for Research Projects with malformed defNames (so far names that end in a digit). These projects will be skipped by automatic generation and will show up in red in the 'Add custom techprint' drop-down menu with a tooltip explaining why they are not available. Note that this isn't a problem for the research project by itself, but any method of techprint generation (not just Configurable Techprints but XML patches, other mods, etc) used on that project will error or require hacking the project's own defName, which is inadvisable for compatibility reasons

- Added Restart button at the bottom of the mod settings page, so you don't have to close and restart manually.

Actualización: 18 OCT 2022 a las 3:43

[Auto-generated text]: Update on 10/18/2022 9:43:21 PM.

Added/updated 1.3 build