Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Fourberie
Hiển thị 1-10 trong 60 mục
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Cập nhật: 27 Thg03 @ 5:04am

Update v1.2.12.1

Pickpocket: Now impact the suspicion bar (only during infiltration).
Outlaw - Donating loot: Now you have a confirmation box with usefull information.
Compatiblity: Most troops used in the Fourberie missions are now in the mod file spnpcFourb.xml.
Compatiblity: Changed the black market logic to avoid a rare crash with BK.
Fixed a sneaky bug with donations from Safehouse.
Fixes some menu incoherences and improved mechanics behaviours.

Cập nhật: 5 Thg12, 2024 @ 3:09am

Update v1.2.12.0

Updated for latest game version
Fixed dialog options that were not supposed to be availalbe with looters parties
Improved some dialog flows with bandits
Added a dialog option to become a bandit (available until level 10 and other conditions)
Slightly improved the "suspicous bar" while infiltrating

Cập nhật: 28 Thg06, 2024 @ 10:20am

Update v1.2.10.0

New version for Bannerlord v1.2.10 and above only.
If you plan to not update Bannerlord for v1.2.10, then use the v1.2.9 mod version available on Nexus.

Cập nhật: 14 Thg05, 2024 @ 3:37am

Update v1.2.9.11

Localization: English version has been greatly improved, big thanks to Lymphious.
Bandit Connection: Truce tribute calculation was reviewed (based on relation, bandit strength and your kingdom strength). Result is a great decrease, especially if high relation.
Mod synergies: Check out the new update of Bandit Variety mod, they added unique bandit troops available only through Fourberie (Nexus only) https://www.nexusmods.com/mountandblade2bannerlord/mods/3041

Cập nhật: 21 Thg04, 2024 @ 12:45pm

Update v1.2.9.10

Outlaw: Reduced relation penalty when destroying a bandit party (was -5, now -1)
Outlaw: Reduced relation penalty when destroying a bandit hidout (was -30, now -10)
Outlaw: Bandit relation recovery when below -10 is now +2 per week (was +1)
Sabotage: Sap the wall - Completion time increased (greatly reduced by main party Engineering role) and saboteurs cost increased (impacted by wall level)
Sabotage: Poison the well - Completion time greatly increased (reduced by main party Engineering role) - saboteurs cost slightly reduced (impacted by wall level)
Sabotage: Destroy food stock - Completion time increased (reduced by main party Engineering role) and saboteurs cost increased (impacted by wall level)

Cập nhật: 23 Thg03, 2024 @ 11:58am

Update v1.2.9.9

Safe House: Total food now cap with your Safe House lvl (lvl 1 200, lvl 2 400, lvl 3 600)
Grudge system: Reviewed, balanced and optimized. All the grudge was reset.
Criminal Enterprise: You keep paying wages even if you don't assign a Paymaster
Saving System: Additional modifications to prevent save bloat in some rare cases (probably linked with Grudge System)
Safe House: Apparently some players could get xp from perks when stashing loot in the warehouse, should not happen now.

Cập nhật: 3 Thg03, 2024 @ 12:53am

Update v1.2.9.8

Safe House: changed the companion duel victory logic, now based on damage dealt (previous was health)
Safe House: improved the duel UI
Safe House: Fixed a CTD when using some mods changing/adding cultures
Banditry Missions: Fixed a strange behavior after save scumming

Cập nhật: 25 Thg02, 2024 @ 6:42am

Update v1.2.9.7

Hotfix: Crash when starting a custom battle
Localization: Fixed some incoherences and updated the xml file

Cập nhật: 18 Thg02, 2024 @ 9:13am

Update v1.2.9.6

Safe House: Healing has been rebalanced, no more cap at base lvl 3
Safe House: Criminality rate increase has been fixed and largely tuned done.
Mod compatiblity: With the help of the great modders from official discord I managed to greatly improve the Models overriding issue

Cập nhật: 15 Thg02, 2024 @ 12:29pm

Update v1.2.9.5

Hot fix: Additional layer of check conditions to limit negative impact from other mods
Some string ID fixes