Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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更新于:2023 年 12 月 15 日 上午 3:48
作者:Voland

-Bugfixes
+Assorted typos.
+Free modules when pressing the unequip button.
+With hostile defenders VO, when restarting a mission after loading a game in tactical from title screen, haven defenders friendly.
+With More TBTV VO, Umbra dying in Puddle form if the host died on Pandoran turn.
+Bad text in Infestation story panel on win.
+Merc armor dropping on death on the ground, but not auto recoverable on missions end on missions with autorecover.
+If Revenant appears during VO of Reactive Evolutionary Resistance, 2 messages re Pandoran resistance appeared.
+Error message on events right after loading an autosave.
+Mutoid Field Medic ability not working (Vanilla).
+KnR not triggering on killing critters when Inspire or Bloodthirsty is also active on the same actor.
+Lazarus shield bodyparts disappear when disabled.
+Screamer secondary fire aiming through walls.

-Changes
+In the Marketplace, now showing the approximate time when stock will rotate.
+Fire Quenchers will appear later.
+Clarified Revenant Resistance from Void Omen (changed name to Adaptive Resistance, and the resistance hint title will say Adaptive Resistance Void Omen).
+New presentation of Void Omen rolls to show which VO was removed, and add some bureau flavor to the whole thing. Also show event when VO removed after destroying a Pandoran Colony.
+Vehicle stuff
-Balance: Taurus firing cost 2AP -> 3AP, Scrap price for Junker and its modules reduced
- Other: Taurus sound and projectile visuals changed to be the same as Hell2, Trample description updated, Manned Gunner localisation adjusted

-Further implementation
+You can now meet Louis when facing a Synedrion squad and thank in person Lucus the Destroyer for the Vehicles Rework (him and his jolly gang of raiders).

更新于:2023 年 12 月 5 日 上午 9:34
作者:Voland

Hotfix 2 for Update #44

-Bugfixes
+Harmless errors after human enemies hints

-Changes
+In the Marketplace, now showing the approximate time when stock will rotate.

更新于:2023 年 12 月 4 日 下午 2:42
作者:Voland

Hotfix 1 for Update #44

-Bugfixes
+Errors and no special reinforcements in Base defense.
+Assorted typos.

更新于:2023 年 12 月 3 日 上午 7:42
作者:Voland

Update #44


-Bugfixes
+Mind controlling enemies in Base Defense not treated as defeated for objective purposes.
+Missing key text instead of Protect the Cyclops objective.
+Ancient site appearing as Pandoran after successful defense.
+Alistair and Olena not being properly introduced at the end of Tutorial.
+Missing key in Infestation on victory panel.
+Shred resistance not working vs Armor Break.
+Softlock in Palace mission on attempting to bring Acherons as reinforcements (hopefully fixed, but if you experience it, please please post your TFTV.log and Player.log on our #bug-reporting channel).
+Error and softlock in Ancients mission when Cyclops attempts to multishoot (again, hopefully fixed for good this time, but if you experience it, please please post your TFTV.log and Player.log on our #bug-reporting channel).
+Slug could get second row handgun proficiency on creation (that is, could get it twice).


-Changes
+On base defense can always deploy up to 9 operatives, regardless of VO.
+No need to restart the game after starting or loading a game with Stronger Pandorans/Limited Harvesting/Limited Capturing and then starting a game with those settings off.
+Can't buy tech at the marketplace that you have already researched (option is greyed out).
+Reduced speed of Umbra.
+More Touched by the Void VO changed to, “More Touched by the Void, but Umbra disappear after 1 turn”.

更新于:2023 年 11 月 26 日 上午 11:06
作者:Voland

Hotfix 1 to Update #43

-Bugfixes
+Errors on starting the game for the first time after Update #43.
+New game missing keys (bad texts).
+Tip directing Phoenix Rising Discord server (now renamed Terror from the Void).
+Problems with inventory when playing with No Barks setting.
+Stronger Pandorans setting not activating.

-Changes
+Added warnings to disable BetterEnemies and BetterVehicles if they are enabled.
+Aspida weapons will snap to bodyparts again.

更新于:2023 年 11 月 25 日 上午 6:03
作者:Voland

Update #43

It’s finally here! The Vehicles Rework! Give us your feedback and bug reports!

And with this we enter the final stages of the beta.

Some other bugfixes & changes below.

-Bugfixes
+Max amount of Pandoran meat to process set to 100 per facility (instead of 250)
+Modules from Armor/Bionics not removed when pressing the unequip all button.
+Stunned enemies on which parapsychosis is applied stay stunned for longer than expected.
+Softlock on Mutoids using Goo attack.
+Project Cornucopia Assessment events missing key/background and character pics.
+Kaos Guns ammo not appearing in ambushes/scavengings.
+Mercenaries could get mutations.
+Could use Mind Control while under Hallucinating status.
+On base defense corridors to nowhere if some facility under construction (Vanilla).

-Changes
+Adjusted ammo scrap value so that it always gives at least one material back.
+Merc armor recoverable on missions with item autorecovery (like regular armors), and merc weapons also drop on death.
+New title screen and music (reverted to PP EGS release and added TFTV lettering).
+New plumbing for config options.

-Further implementation
+Vehicles Rework

更新于:2023 年 11 月 17 日 上午 3:36
作者:Voland

Hotfix 2 for Update #42

-Bugfixes
+Error on loading game (related to trying to remove Slug body parts from “old” saves).
+Issues with text describing Revenant resistance.
+Access lift description saying that it’s deployment point for defense mission (Vanilla).

-Changes
+Slug Parasymbiotic Interface (Tech Arms) no longer destroyed when disabled.
+Access lifts can’t be built (to avoid confusing some players).

更新于:2023 年 11 月 16 日 下午 12:05
作者:Voland

Hotfix 1 for Update #42

-Bugfixes
+Error and missing pic on switching to vehicles in Marketplace.
+No Kaos Guns ammo in scavenging crates.
+Old Slug armor remaining in inventory, even though it can’t be used for anything.

更新于:2023 年 11 月 16 日 上午 5:55
作者:Voland

Update #42

-Bugfixes
+Spymaster came with the Vanilla Biochemist perk instead of the correct BC perk.
+Unable to deploy on some base defense/infestation missions (where base layout has rocks above the hangar).
+Gaining useless security station facilities upon clearing an infested base.
+Too few researches offered in the Marketplace.
+Added Berserker tag to Tormentor ammo, and Mutoid tag to Tormentor Ammo and Obliterator Ammo.
+Merc Spymaster weapon and armor had scrap value.
+Base defense objective not moving camera to base under attack when clicked.
+Error messages + softlock on Osiris with Mercs.
+Some Osiris texts not appearing/appearing with bad formatting.
+Mercs could be acquired even if there is no space in Living Quarters.

-Changes
+Technician/Slug remove facehugger no longer triggers acid explosion.
+Can deploy any time to defend a base if there are any operatives garrisoned in it.
+Added 16 additional loading screens, and removed Vanilla screens. Thanks Pavlov for finding them among the game assets!

更新于:2023 年 11 月 13 日 下午 3:13
作者:Voland

Update #41

-Bugfixes
+Duplication/softlock issues with Slug biomechanical arms; this happens when there are “old”, pre Hotifx1, Tech Arms. So the solution is that the “old” Tech Arms and any characters that have them equipped are removed. Sorry about that!
+Some Merc archetypes with wrong lvl7 perk (only newly hired mercs will have the right perks).
+In Marketplace, no offers available text remaining even when switching tabs (text removed).
+In Marketplace, text saying offers change every day (changed to every 3-4 days).

-Changes
+Limited Deployment VO can now be turned off on new game start/in mod config at any time.
+Bloodthirsty Delirium perk will no longer remove WP for killing critters with no WP worth (worms, eggs, mindfraggers, etc.).
+Only promo skins not used for the Mercs will be now given to players who choose to start a new game with this option (that is, Aztec, Santa, Red Dragon and the PX “Prestige” gold set).
+Buying stuff at the Marketplace no longer requires an aircraft at the site.
+Humanoid enemies lose 6 WP on Leader death instead of 4 WP.
+Acheron leap now costs 1 AP (from 0AP) (still limited to one use per turn) and can shoot no more than twice per turn.
+Acid Myrmidon Acid damage reduced by 10 (so melee attack does 10 acid damage and explosion does 20 acid damage).
+Acid Worm acid damage on explosion reduced to 2.
+Only one Archaeology lab can be built per base (to discourage players who don’t read the description from building more of them. Yes, you only need the one).

-Further implementation
+Descriptions for Merc armor.