Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Actualizare: 11 nov. 2022 @ 16:08

Update #5

Much of this week was spent on a new thing that is not ready for release yet, so this update contains mostly bugfixes, including some lingering issues from BetterClasses that MadSkunky has managed to fix, a Vanilla bug among them (all hail MadSkunky!).

Some important changes to Acherons to prevent the infamous Acheron intelligence report dumps and their overdeployment. Please do give us feedback on this one: are you encountering less Acherons, are they less advanced, do you like it, etc.

Also some minor changes to Umbra. The increase in perception was planned way back before the Beta release; I just kept forgetting to do it. Also introducing some differences between Arthron and Triton Umbra. Let us know what you think.

- Bugfixes
+ Occasional error messages when something explodes
+ Project #classified# incorrect Delirium threshold/status for some characters
+ Umbra showing as "Pincer" in targeting (Vanilla issue)
+ Mutoid specialization requiring Original Acheron research instead of Acheron autopsy
+ Human enemies running out of enemies when restarting missions
+ Can activate Armor Break more than once (no additional effect except drains WP) (Vanilla issue)
+ Adrenaline Rush not working with equipped weapons
+ When character has a lot of abilities, issues with icons (Vanilla issue), happened especially with Kill n Run icon.

- Changes
+ Acheron alien research spread out (so only basic Acheron will be available to spawn until approximately Citadel, after that Prime Acheron, then later Specialized Acherons and much later the Specialized Acheron Champions.
+ Acheron deployment cost increased to match that of Siren/Chirons
+ Increased Umbra perception from 15 to 30
+ Decreased Triton Umbra HP, increased Triton Umbra speed.
+ Adrenaline Rush will work with Tentacle Strike

Actualizare: 6 nov. 2022 @ 15:50

Hotfix #3

- Bugfixes

+ Blast weapons sometimes causing softlocks
+ Revenant Paralysis damage resistance not working
+ Project #Classified# not becoming available for Research despite fulfilling conditions (thanks Etermes!)
+ VO giving reactive resistances to Pandorans (when player has no Revenants)

Actualizare: 5 nov. 2022 @ 17:52

Hotfix#2
fixes bug when aiming at Umbra (error message spam)
fixes critical bug when playing with resources set to 1 and harder diplomacy switched off

Actualizare: 5 nov. 2022 @ 16:48

Hotfix for Update #4: fixes critical bug when using blast weapons that would cause softlock

Actualizare: 5 nov. 2022 @ 13:23

Update #4

The biggest things this week are Revenants and plumbing (optimizations to code). There are a couple of things that are currently on my radar and I will be trying to address next week: one of them is Behemoth getting stuck somewhere (like Antarctica, for example). This update should not break saves, but experience shows that it will probably cause new bugs to appear or resurrect old ones. You know the drill: report anything strange and keep the TFTV.log (location in the ingame error message), Player.log (somewhere around here: C:\Users\[User]\AppData\LocalLow\Snapshot Games Inc\Phoenix Point) and a save in case it is needed.

- Bugfixes

+ Researching Receptacle after completing LOTA breaks research, doesn't show cutscene, etc.
+ Project #classified# not clearing candidates list, causing issues on loading saves, for example
+ Revenant timer not being reset (so Revenants appearing constantly)
+ Research duplicates in Marketplace (Vanilla issue)
+ Special Revenant resistance interfering with DoT
+ Special Revenant resistance not depleting from attacks on non-body parts
+ Wrong background for peaceful Helena release
+ More Mist VO not increasing deployment
+ Vanilla texts for Charun intelligence report, fuel tank and cruise control modules.

- Changes

+ Improved method for clearing internal variables on loading/restarting game; should be a little more stable and less error prone.
+ Lower threshold for Project #classified# and added benefits descriptions to corresponding researches, to point player in right direction

- Further implementation

+ Project #classified# added mention to class
+ Project #classified# faction and dual classes now work
+ Revenants 2.0: added two additional resistances, new process for selecting resistances so that they are chosen at random among 3 top options generated based on player’s record, small icon visible at all times to show that Pandoran has resistance, hint on spotting Pandoran with resistance describing it, new method for selecting what class the Revenant will take (so that a Revenant wanting to spawn into a Scylla will spawn into something else if no Scyllas around)

Actualizare: 29 oct. 2022 @ 16:23

Hotfix #2
- Bugfixes
+Error messages on mission load related to hints
+ODI continuing when it shouldn't
+Final Delirium cap not being lifted when announced in ODI event

Actualizare: 29 oct. 2022 @ 0:36

- hotfix for error message on a diplomacy change

Actualizare: 28 oct. 2022 @ 15:56

Update #3

The third update for TFTV open beta is in!

We are actively hunting for a bug that has been reported twice so far, where completing a certain Receptacle research under a set of unknown circumstances can stop further researches/manufacturing. That’s kinda nasty, so before researching it, please save your game, and if you run into, send us your Player.log (located at or around [C]:\Users\[your-Windows-username]\AppData\LocalLow\Snapshot Games Inc\Phoenix Point).

As you can see from the changelog, we are starting to act on some of the feedback that we have received. We will only do this when we feel like we have sufficient feedback and when we are confident that the change is in the right direction. So please continue telling us everything you love and hate about TFTV. We are especially interested in things that make the game too difficult or too easy for you, the pace too slow or too fast, and what mechanics you find unclear/badly explained within the game.


- Bugfixes:

+ Human enemies running out of names during longer gaming sessions
+ Failure to spawn Revenant when list of candidates is emptied because dead operatives turn out to be still alive (e.g. because savescumming)
+ Triton Umbra hint not showing
+ Bloodthirsty text still showing 2WP loss instead of 1 WP
+ In some cases rejected Diplomacy mission not being offered again
+ Void Omen effects lingering after removal until loading a save
+ With VO Umbra can appear anywhere and attack anyone, Touched by the Void being assigned to any Pandoran (second attempt at fix)
+ Revenant hint not showing for Dybbuk and Nemesis

- Changes

+ In More Mist VO, amount of mist depends on difficulty level and is reduced on Pandoran colonies maps. Extra deployment slot for missions with 8 deployment slots.
+ Behemoth mission max deployment set to 8 (because Masked Manticore seats 8 max) (Vanilla issue)

- New stuff

+ Partial localization to French, courtesy of BrainKiller

Actualizare: 24 oct. 2022 @ 15:42

Hotfix #2 to Update #2

Bugfixes:

- Broken limbs list not being cleared properly between saves
- Some VO exponentially increasing/decreasing certain rewards/penalties
- Error messages related to Revenant rewards
- Extra WP cost VO giving error messages
- Vanilla bug not allowing Tritons to use evolved arms
- Empty researches for air modules still available to research/buy in marketplace
- Diplo missions refused prior to Update#2 not being offered again (thanks Strates!)
- Run & Gun malfunctioning when a certain number of ability icons present
- With VO Umbra can appear anywhere and attack anyone, Touched by the Void being assigned to any Pandoran

Changes:

- Bloodthirsty changed to - 1 WP from - 2 WP

Actualizare: 22 oct. 2022 @ 15:14

- reuploading last version without changes due to reports of incorrect updating with Workshop