Garry's Mod

Garry's Mod

SW Base
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Pembaruan: 14 Des 2024 @ 4:14am

- Update for the new upcoming addons!

These addons comes soon:
- SW Wheel Pack (Extracted models from SW Model Pack)
- SW HL2 Coop Vehicles
- SW Robot GEN3

New SW Base version: v.1.0.1

Pembaruan: 8 Des 2024 @ 4:03am

- Improved lua code!
Overall reworked and improved lua code.

- Improved trailer logic!
Much less resources are needed for the trailer logic.

- Improved light logic!
Also the light logic will now use less resources as before do to the use of an intern vehicle table logic.

- Improved vehicle thirdperson view!
The new third person functions allows a third person in the middle of vehicles instead of the drivers position. Also are the vehicles cameras more enjoyable.

- Improved addon versioning to semantic!
Since we discovered in recent updates that semantic versioning is necessary, we have now added it. That will make addon updates easier.

- Improved door physics code!
Doors work now almost like normal source engine doors. In specific cases the doors will have a physic in open and closed state and are useable.

- Improved support for garrys dupe and duplicator logic!
- Fixed switches being broken with garry dupe/save
- Fixed debug glitch with couplers!

- Added render distance for all sw displays!
SW displays now turn of if you are more then 2048 units away.

- Moved train sliders in seperate folder!

Be sure to restart the game after the update is fully done!

Pembaruan: 28 Jul 2024 @ 11:54am

Release update for SW Wuppertal Suspension Train:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297918081

- Better validation for SW Base being installed/up-to-date.
- Fixed entities being in "Others" category.
- Correction of wrong spelling.

Pembaruan: 21 Jul 2024 @ 10:45am

Fixed the base addon breaking Wiremod and other permissions!

Pembaruan: 21 Jul 2024 @ 7:19am

Added more details in fgd file comments

Pembaruan: 21 Jul 2024 @ 1:40am

Renamed console commands:

  • "sv_sw_reload_addon base" to
    "sv_sligwolf_reload_addon base"
  • "sv_sw_addons_allow_workshop_download" to
    "sv_sligwolf_addons_allow_workshop_download 0/1"

Added console command to dump a hammer fgd textfile for adding SW Vehicles for mapping!
  • "sv_sligwolf_debug_generate_fgd"
    Description: Debug.GenerateFGD: Written to 'data/sligwolf_addons/common/debug/sligwolf_base.fgd.txt'. Ready for copy and paste.

Many improvements in the lua code!
  • More unified code.
  • Improved performance in several cases.
  • Increased robustness and reduced likelihood of addon conflicts.

Improved usability for rerailing all SW trains!
  • Bogies align automatically straight while the train is grabbed with the physgun!
  • Hidden sliders are shown when they or their train is grabbed by the physgun.
  • New console commands for slider visibility:
    "cl_sligwolf_addons_slider_render_mode 0/1/2"
    0 is off, 1 is auto, 2 is always on.
    Developer 1 show sliders all time.

New file naming scheme to avoid future conflicts!
  • This means a lot of file renamings.
  • All scripts, models, materials and sounds are now arranged in correct directory!
  • Removed old and unused files from models! (.dx80.vtx and .sw.vtx)

Added anti-spam functions for SW vehicles!
Improved the design of "SligWolf Keys" in Utilities menu!
Added new category system for props, weapons, entites, npcs and vehicles!
Improving entering/leaving vehicles!
  • Seat entities are only created when a player takes a passenger seat.
  • Driver seats have proper exit points.

We worked a whole year on this update. We hope you like it!

Pembaruan: 3 Feb 2024 @ 1:19pm

Created GitHub release. Test deployment. No relevant changes.

https://github.com/SligWolf/sw_base/tree/main

Pembaruan: 3 Feb 2024 @ 12:30pm

Test deployment, no relevant changes!

Pembaruan: 28 Jul 2023 @ 11:47am

Added compatibility for the upcoming addon. (SW VR Friendly HL2 Weapons)

Pembaruan: 1 Jun 2023 @ 7:38am

Massive Improvements in the base lua scripts.

Added new entity: "gmod_sw_animatable"
It is an entity for every vehicle part that need to be smoothly animated.

Added new entity: "gmod_sw_speedometer"
It is an entity that measure automatically the speed with given values.