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tModLoader

Vanilla Bosses Remade
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更新于:2023 年 7 月 15 日 下午 12:18

Version 0.4.0.1 has been published to Preview (1.4.4)
Additions

  • BOC
  • -Watchers in phase 2 spiral attack now fade out

Changes
  • KS
  • -(nerf) Spike arena size in phase 2 increased slightly
  • -(nerf) Fart clouds in spike attack now appear for every other spike wave instead of every wave
  • BOC
  • -Removed debuffs on hit from both creepers and brain, creeper base dmg increased by 3 (30 -> 33) to compensate, also replacing previous update's implementation
  • -Reworked teleport code for phase 2 to cover more possible positions
  • -Replaced phase 2 daze attack with a new attack where BOC spawns illusions that deal no damage and die in 1 hit, designed to be disorienting
  • -(nerf) Decreased speed increase when brain is below 50% HP
  • -(nerf) Teleports in phase 2 are slightly farther away
  • -(nerf) Decreased difficulty damage scaling for watchers (it's like 4-6 points less)
  • -(nerf) Watchers can now be destroyed in phase 2 spiral attack
  • QB
  • -(1.4.4 only) Changed dash sfx to use 1.4.4's new sounds
  • -(buff) Hive base damage increased (13 -> 18, Note it only deals damage when being shot out)
  • WOF
  • -(1.4.4 only) Removed explosive bunny immunity in prehardmode due to 1.4.4 nerf, tweaked explosive dmg reduction slightly due to tmod changes

Bugfixes
  • QB
  • -Fixed QB clinging onto player relentlessly after spawning hive walls the first time if direction is internally set to 0 (wtf)
  • -Fixed Enrage mark alignment during dash attack
  • -Fixed pullback dash not occurring the second time in master if they don't occur back to back

Been working on Destroyer before I started this update. I might post some teasers at some point, just not sure when.
Moving forward, most future updates will be for 1.4.4.

更新于:2023 年 6 月 6 日 下午 12:48

v0.4.0.0 published to Stable (1.4.3)

Queen Slime Update
Additions
  • Queen Slime
  • 14 attacks total (7 minor, 7 major)
  • Phase 1 has 4 minor & 3 major, phase 2 has 3 minor & 4 major
  • QS cycles through all minor attacks before performing a major attack
  • Minions no longer spawn by damaging QS, they instead spawn after certain attacks end
  • Minions despawn after 12 seconds, but also heal QS for a certain amount depending on difficulty
  • Minions can only heal QS up to an interval of 25% HP (i.e. if QS is at 45% HP, minions can only heal her up to 50% HP)
  • QS scales up in size every 20% HP, amount based on difficulty

Changes
This update also brings a ton of nerfs to previous bosses intended to iron out rough aspects and/or make them more accessible overall.
  • Any instances of NPCs pushing players on contact now cap push speed
  • Npcs that function as projectiles (Watchers, fragile hive, etc.) no longer scale stats in hardmode
  • Fragile hives and mod's vile spit clone no longer pick up coins
  • EOC
  • -Vomit telegraph improved, now shows maximum possible spread
  • -Teeth afterimages are more red
  • BOC
  • -Added telegraph line to whip attack
  • -(nerf) Creepers and BOC no longer apply cursed, confused, and silenced (Note: Current method might have some small side effects in some very specific cases)
  • -(nerf) Watchers spawned in whip attack last 1 second shorter (6 sec -> 5 sec)
  • -(nerf) Watchers in whip decrease in amount as whips increase
  • -(nerf) Whip out slightly slowed down and capped to have a max distance
  • -(nerf) Creeper spin attack is slightly slower and covers less distance
  • -(nerf) Clock attack rotates slower
  • -Watcher sweeps now only upgrade twice to 3 or 5 watchers at set intervals instead of by chance (Classic & master only)
  • -(nerf) Slightly lowered frequency of watcher sweeps spawning as fight progresses
  • EOW
  • -Friendly/reflected explosive spit and its explosion are now translucent to indicate that they do not deal damage to players
  • -(nerf? kinda?) Reduced spit to 1 hp, also reduced difficulty damage scaling as a result
  • QB
  • -Bees have longer telegraph lines
  • -Hive arena walls now have visual indicators whenever they attack a player outside
  • -(nerf) Removed tiered enrage system - being outside jungle or on surface will trigger same enrage rather than stack (this was just an obscure grandfathered mechanic)
  • -(nerf) Honey despawn time decreased by 1 second (9 sec -> 8 sec)
  • -(nerf) Hive from stationary fire only appears when below 15% HP, reduced scaling of fire rate for stingers
  • -Reworked flying & shooting attack to have consistent alternating fire instead of shots running on independent timers
  • -Telegraph for reelback/fake dash now appears on the dash prior rather than just before it happens, this also means that it no longer occurs on first dash
  • -(nerf) Above is also now capped at 2 in master instead of having no cap
  • -(nerf) Removed 4 bees from bee swarm attack in expert and master to reduce chances of unfair patterns
  • Skeletron
  • -Skulls during head spin with no hands active now has a telegraph prior to it
  • -(nerf) Slowed down movement during head spin, mostly while hands are alive
  • -(nerf) Reduced fire rate of homing skulls from head while one hand is alive
  • Skulls + Chop
  • -Homing skull hand now has a telegraph for its arena formation
  • -(nerf) Slightly increased skull arena size in master mode
  • -(nerf) Skull hand's skulls have a longer delay before homing, hand no longer rotates while firing
  • Ring + Bones
  • -(nerf) Increased bone ring size for all difficulty modes
  • -(nerf) Bone hand now tries to be farther away from you to prevent shots too close to players
  • -(nerf) Bones wait slightly longer before accelerating
  • -(nerf) Existing homing bones now try to cause less regular bones to spawn
  • -Bone hand can now be passed through safely
  • Water + Fire
  • -(nerf) Slightly reduced inferno radius
  • -(nerf) Inferno damage slightly decreased
  • -(nerf) Slightly increased ring of fire size in master mode
  • -Reworked water hand during spin to produce waterfalls that fall straight downwards instead of geysers
  • -Tweaked inferno and mega bolt visuals (it's subtle)
  • WOF
  • -(nerf) Reduced base hp from 13000 to 11000
  • -(nerf) Hungry II no longer spawn from hungry I's death
  • -(nerf) Reduced fire rate of ichor flasks, reduced horizontal spread of ichor
  • -Reduced opacity of cursed fire's afterimages
Other minor changes I've probably forgot to document

Bugfixes
  • KS
  • -KS can no longer fall out of the world by jumping out of the world borders
  • EOW
  • -Head now always draw, fixing arena borders sometimes disappearing
  • -Fixed EOW heads suddenly changing their dash direction in phase 2 whenever another segment dies
  • QB
  • -Fixed phase 2 dashes still using reelback dash aligning modifiers after one occurs
  • -Fixed arena hives targetting dead players
  • -Arena hives now target correct player and can target more than one
  • -Fixed her getting stuck between targetting two players while positioning her dash is she is in the middle of both

更新于:2022 年 12 月 26 日 下午 12:31

v0.3.0.1 published to Stable
Additions

  • QB - Hives have a hint arrow to indicate to destroy them if QB has at least 80% HP
  • WOF - Attacks no longer repeat until all available attacks have been done at least once

Changes
  • EOW - Made boss send less unnecessary packets between server and client, hopefully the fight should be less laggy in multiplayer?
  • EOW (buff) - Base contact damage on body and tail increased to 20 (13 & 11 -> 20)
  • BOC (nerf) - P1 5 Watcher sweep in master mode now only occurs 20% of the time, making it more inline with how normal mode handles it
  • QB (nerf) - Honey shots despawn 1 second quicker, hives and honey in same attack have more delay in master mode
  • QB (nerf) - Lowered fire rate of stinger in gattling attack in master mode
  • Skel (nerf) - Bone cap during the ring/bone hands lowered to 9 and homing bones now comply with the cap (originally 10 + homing bones ignored cap), there can be up to 8 regular bones while 1 slot is reserved for a homing bone
  • WOF (nerf) - P2 hungry attack has 1 less hungry per summon, attacks slightly faster, hungry I has less health (200 -> 80 base HP)
  • WOF - Soul attack reworked, mouth and eyes alternate between releasing souls, souls have smaller radius

Bugfixes
  • EOW - Explosive spit now syncs properly on servers
  • EOW - P2 segments now properly lose their absurdly high defense after 5 seconds
  • Skel - Some minor adjustments to their player targetting, I have no idea if this would fix the boss despawning when they shouldn't

Late christmas update oops

更新于:2022 年 12 月 14 日 下午 12:57

v0.3.0.0 published to Stable

Wall of Flesh Update
Additions
  • Added Wall of Flesh rework, there are too many changes to list, but major changes are listed below
WOF general reworks
  • 2 phases, 6 attacks total
  • Always moves at a constant speed and never accelerates, reducing the need to build long bridges
  • Arena is enforced to prevent outrunning the wall and to build attacks around it
  • Each part has an extra invisible health bar (700 HP) that decreases by simply dealing damage to it. Whenever it runs out, the part enters a stunned/dead state where it stops attacking momentarily. The part recovers after a couple of seconds, resetting back to 700 HP.
  • If all 3 parts are stunned at the same time, bonus damage of around 1000 HP is dealt to WOF and their current attack prematurely ends.
  • The mouth has a shorter recovery time due to some attacks solely requiring the mouth to work.

Changes
  • Now playable in preview branch
  • KS - Now only drops his crown on first teleport instead of every teleport
  • BOC, Skel - Outer arena reach for debuffs/penalties increased
  • Skel - Ring arena now inflicts withered weapon (-50% dmg) instead of cursed, obstructed now blinks instead of being constant
  • Skel - Bones now accelerate when outside the ring

Bugfixes
  • QB - Fixed some dust not spawning

更新于:2022 年 11 月 5 日 上午 10:54

v0.2.1.1
Bugfixes

  • EOW - Possibly fixed EOW being invincible when it shouldn't
  • EOW - Fixed head being detached from the body if it is the first NPC in the NPC array
  • Skel - Can no longer unenrage once enraged from daytime
  • Some other minor fixes

更新于:2022 年 10 月 15 日 下午 3:54

v0.2.1.0
Additions

  • Added master mode changes
  • Added some ridiculous For the Worthy changes. I'm not too interested in adding much to FTW when master already has changes, so most FTW changes are deliberately horrible.
  • EOC - Consecutive dashes ramp up in speed (expert only)
  • EOC - Slight visual touchups
  • EOW - Wave attack gets narrower depending on difficulty
  • EOW - Slight visual touchups

-Master mode changes
  • KS - Initial movement speed increased, bigger, change phases earlier (50% -> 75%, 25% -> 50%)
  • EOC - Generally faster, ramp up replaced with high constant speed, enchanted servants dash more often, change phases earlier (60% -> 70%, 30% -> 50%)
  • EOW - All segments must be fully wounded to progress to P2, more segments, generally quicker, wave attack more narrow, more fireballs in coil attacks, dashes more often in P2
  • BOC - More watchers, +1 whip out, creeper clock attack can occur earlier (11 creepers left -> 15)
  • QB - Smaller arena, more & faster dashes, pull back dash can occur several times, more bees, stingers during her gattling attack are slower but more frequent, honey shots appear earlier (50% -> 75%), slightly more hives
  • Skel - Hands enrage earlier (50% -> 80%), longer & faster head spin, smaller arenas

Changes
  • EOC - Slightly bigger, including P2 minions
  • EOC - Transition to phase 2 occurs later in expert (70% -> 60%)
  • EOW - Spit is slightly bigger
  • EOW - Nerfed dmg dealt multiplier to phase 2 segments (3.5x -> 3x)
  • QB - Enrage mark now appears whenever she would be enraged rather than being fully enraged
  • Skel - Increased contact damage for both head and hands
  • Some other minor changes

Bugfixes
  • EOW - Fixed sine wave attack not being perfectly aligned & suddenly having increased defense after the attack
  • EOW - Fixed explosive spit sometimes not targetting EOW due to checking for an NPC that doesn't exist
  • EOW - Fixed P2 telegraph lines sometimes not appearing above tiles
  • Skel - Fixed skulls spawning during spin attack in normal mode and breaking the fight in general (oops)
  • Some minor fixes

WOF should come next update? Hopefully?

更新于:2022 年 9 月 18 日 下午 4:26

v0.2.0.0

1.4 Port + Skeletron Update
Additions
  • Added Skeletron rework, changes are too long to list
  • Added afterimages to several NPCs and projectiles
  • KS - Added slime hook visual to stomp attack
  • EOW - Added explosive spit for phase 1, hit it to deflect it back at him!
  • EOW - Added spit to phase 1 wave attack to give chances for exp. spit to spawn
  • EOW - Added delayed head dash for phase 2

Changes
  • EOW - Removed exhaust mechanic, explosive spit is its replacement
  • EOW - Spit created during his wave attack now falls after a certain amount of time
  • BOC - Phase 1 spin attack now reflects projectiles
  • QB - Now uses 1.4's dedicated stingers
  • Possibly several more undocumented changes

Now I hibernate for another 4 months