Total War: WARHAMMER III

Total War: WARHAMMER III

Human Mercenaries for Human Factions (1.2)
Viser 1-9 af 9 forekomster
Opdatering: 7. dec. 2022 kl. 21:04

- NEW: Duck Foot Cuirassiers
- Uses a duck-foot pistol; capable of firing three bullets at once (since they wield two, they'll fire up to six per unit entity)
- 24 unit entities instead of the usual 60, but it is made up by the fact that it's a shotgun unit and a very fast unit.
- Recruited at the last tier

- NEW: Upon construction of a building that can recruit mercenaries, other factions may recruit mercenaries through you. They will be identified with faction colors rather than the standard mercenary colors from your faction.

- Hobelars can use the "form lance formation"
- Dismounted Cuirassiers bullet-point fixed regarding vanguard deployment (they shouldn't be able too anyways)
- Mercenary Crossbowmen projectile damage adjusted
- AI should be able to recruit mercenary factions, however from my test run they haven't built any of the taverns that can recruit them. Something I should look into in the future. Regardless, the AI will (hopefully) not be able to recruit these troops en-mass.
- Corrected faction colors for Repanse de Lyonnese, since I used the wrong faction (Bretonnian Merchants from vampire coast).

Opdatering: 26. okt. 2022 kl. 23:39

1.1.3

"Worshipers of the Grail" now affect mercenary footmen, crossbowmen, guisarmiers, pikemen, hobelars, and the Company Captain for additional armor and attack bonuses

Opdatering: 25. okt. 2022 kl. 0:05

1.1.2

Proper troops are now affected by "Guided by the Lady" lord passive.

Opdatering: 22. okt. 2022 kl. 0:14

1.1.1(?)

Actually added Dismounted Cuirassiers to level 3 tavern for Bretonnia and Kislev to the table.

Opdatering: 21. okt. 2022 kl. 16:54

1.1 Update:

- Now available to playable Kislev factions and playable Grand Cathay factions

- Dismounted Cuirassiers are now available at level 3 taverns for Bretonnia and Kislev

- Mercenaries are now affected by lords and tech modifiers on all playable factions
- Some units have affected by multiple trees. Subject to change, but so far I seem to find it favorable to keep them competitive mid to late game. For example, hobelars are affected by Bretonnia's Men-at-Arms tech and mounted yeomen/knights tech.

- God, I really hate messing with unit junction sets because sometimes I have no idea what I'm doing :) fortunately this was done through trial-and-error as well as using in-game references.

Opdatering: 8. okt. 2022 kl. 9:10

Reported about men-at-arms feet left over on one of the crossbowmen models. Fixed

Opdatering: 13. sep. 2022 kl. 23:06

Pre-release; fixed some numbers on unit costs.

Opdatering: 13. sep. 2022 kl. 21:27

Pre-release; fixed thumbnail because I'm just a cat on a laptop with no graphic design skills.

Opdatering: 13. sep. 2022 kl. 21:00

Pre-release; initial workshop upload. Meow.