Barotrauma 潜渊症

Barotrauma 潜渊症

ClownOTrauma
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更新于:2023 年 1 月 8 日 下午 10:50

Finally finished the inital Mime tree, subject to change like everything else.

Some of these talents may not be interesting or balanced, in that case please tell me and ill fix them.

Added some synergy with Husk and the accordian for the Mime. They now get drastically shorter debuff effects, this is a drastic boost to their tankiness and they get 20 percent more health overall.

"Speechless performance" is based on the old accordian talent which fits nicely with the Mime I feel, as they do use them.

"The Art of Silence" is meant to be the healing buff talent, it is very experimental as your not supose to use the talent system in that way according to comments in the games source code, but it works really well. Let me know if it breaks!

"Master Class Act" - I couldn't think of something epic for the final one so I thought "Mimes imitate people, so what if we imitated other class talents?". This will need adjustment in the future but i nearly got burned out thinking of all these ones so I went with this for now, let me know your thoughts!

更新于:2023 年 1 月 8 日 下午 6:33

Changed Cutlist final talent to be removal of reapers tax, seemed smarter and easier to do.

Mime has been tweaked, started husk synergy. Added a very unique but experimental talent that scales debuff and medical effectiveness based on how infect you are. (Game engine code doesn't recommend doing this.)

Added Mime horn of Mimicry, makes Boss monster sounds, ill add more soon.

Fixed more of my bad english, its my primary language. :(

更新于:2023 年 1 月 8 日 上午 12:00

Did another big rework behind the scenes, most of the cultist talents are done, more to come as always and feedback is always welcome.

Reworked some of the clown talents to be more clown, let me know what you think. I'm not personally happy with "Rip and Tear" and will probs update it again at a later date.

Highlight: spent way too much time doing "Truest Potential" but hopefully its more fun now like the OG days when it first came out.

更新于:2023 年 1 月 7 日 上午 3:52

Updated Water Comedian to have a new and improved clown diving mask model.

Added Clown health scanner and new common talent: Humour Foundation.

Fixed some icons and translation strings.

Fixed altar noises to be more spooky.

更新于:2023 年 1 月 6 日 下午 8:13

The Undead Servitude Update

After a lot of XML editing and testing the start of the cultist tree is here!

Clown Zombies and Cultist Knives with a custom crafting flow.

Note: some of the assets are placeholders, namely the vanilla ones, I plan to give them an update once I get more time.

更新于:2023 年 1 月 5 日 下午 10:23

Added the Start of the Cultist Talents

Fixed the AI of the Clown Zombies to make them more useful, then broke it by making them strave to death (didn't know pets could do that) then fixed it and learned something new.

Started work on Mime wall and armor, more to come.

Added Cultist Knives, uses the diving knife sprite but is functional for the undead one. Will finish the Blood knife up soon.

更新于:2023 年 1 月 5 日 上午 3:35

Added the start of the Cultist and Mime Trees.

Mime is tanky and regens, cant talk.

Cultist is a minion master and does some cool other stuff.

These are not finished but will be hopefully soon.

Added new mime and cultist items.

Cultists can now resurrect dead allies and use them as pets/minions, you can even equip them with armor! Their AI needs more work and i really need to get better art assets.

更新于:2023 年 1 月 3 日 下午 11:14

Added Initial Russian Translations.

更新于:2023 年 1 月 3 日 下午 10:49

Updated Clown B.A.T - Now does knockback, but no damage, ironically because of how the game engine works this is a buff.

Added music to travelling circus when its fabricating.

Started work on cultist. Added placeholder knife.

更新于:2023 年 1 月 1 日 下午 11:05

Respect my Clownthority!

Added and reworked a few talents, such as the "Fun Police"

Fun Police now gives you access to clown security gear.

* The Helm has been reworked to no longer need the auto-injector, instead it now has a oxygen tank which makes more sense.

* The Clown Armor finally has a working Tazer status effect, much the same as the engineer.

Added the Clown B.A.T, or Brutality Administration Tool. Does a lot of blunt damage and some organ damage. In the future it will function much like the home run bat from Super Smash bros if i can get it to work.

Also fixed translation strings.

Started work on the Mime, the first Talent is in and successfully mutes you when you use the Mime gear, more to come naturally.

As always, please give feedback/ideas. It's hard thinking all of this up.