Cultist Simulator

Cultist Simulator

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Pembaruan: 10 Sep 2022 @ 7:34pm

update at: 09/10/2022 22:34:41

2.4.0
Added Rites and Ways shelf

Pembaruan: 10 Sep 2022 @ 4:05am

update at: 09/10/2022 07:05:43

2.2.0
Added Mental Influences shelf

2.3.0
Added Language Shelf
Book shelf no longer pulls Language textbooks

Pembaruan: 9 Sep 2022 @ 5:12pm

update at: 09/09/2022 20:12:40

Fixed Secret Histories lore not being pulled by vault shelf

Pembaruan: 9 Sep 2022 @ 5:00pm

update at: 09/09/2022 20:00:25

2.0.2
Image names are now unique. (Really should've done this as part of 2.0.0 whoops)
Shrunk Lore shelf to 8 columns (Also forgot to do this for 2.0.0)
Shrunk Book shelf to 9 columns

2.1.0
Added Smart Tool shelf

2.1.1
Prefixed all shelf Names with '[MS]'

Pembaruan: 9 Sep 2022 @ 2:05pm

update at: 09/09/2022 17:05:30

2.0.0
Removed Secret Histories columns from Lore Shelf and Follower Shelf
Added Secret Histories lore to Vault Shelf
Vault shelf shrunk from 7 columns down to 5 (four for Vaults, 1 for Secret Histories)
Internal Shelf IDs updated to be actually unique. This will require toggling this mod's shelves back on for any existing save. Big thanks to Genroa for making an update that ensures this doesn't entirely break any existing save.

2.0.1
Hunter Shelf now properly handles stacked Reputation-1 cards
Follower Shelf now properly accepts any level of Pawn

Pembaruan: 9 Sep 2022 @ 10:55am

update at: 09/09/2022 13:55:07

Pembaruan: 8 Sep 2022 @ 3:45pm

update at: 09/08/2022 18:45:55

Pembaruan: 7 Sep 2022 @ 3:28pm

update at: 09/07/2022 18:28:47

Pembaruan: 5 Sep 2022 @ 11:05pm

update at: 09/06/2022 02:05:45
Added Funds and Vault shelves
Follower shelf now compensates for aspects added by the three Scar types (Knock, Edge, and Winter)

Pembaruan: 5 Sep 2022 @ 1:00pm

update at: 09/05/2022 16:00:53
Lore shelf originally worked by just checking the aspect level, however stacked cards apparently add together which led to fragments moving upwards the more you had of them.
This undesired behavior has now been fixed by hard-coding which fragments go to which slot.